Straus666

Russia
96 matches tracked 55 matches in 30 days
Last updated:

How does Straus666 play?

Rating 0.89 K/R 0.63 ADR 73.3 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 96 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 45%−4 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 51%+7 pp · Ø 44% better than 87%
AWP share of kills 13%+2 pp · Ø 11% better than 63%
K/D 0.85−0.12 · Ø 0.97 better than 12%
Pistol kills per match 2.5
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so clearly below the average (12.7%).

2K rounds 10.9%−1.8 pp · Ø 12.7% better than 13%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.0−0.1 · Ø 2.1 better than 40%
4Ks and aces 11x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 26%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 63%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 39%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
Whether Straus666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.62
SepOct

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
22 matches · 55% win rate
Between 6:00 and 12:00 −34 ELO, win rate 48%
On Sundays ±0 ELO, win rate 44%

Straus666 loses the most ELO on Mirage: −5 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.70 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 83%
0.65 better than 25%
74.4 better than 32%
0.91 better than 28%
44% of 152 duels better than 22%
39% of 18 situations better than 55%
Mirage22
55% better than 70%
0.57 better than 4%
70.2 better than 14%
0.81 better than 6%
46% of 92 duels better than 32%
29% of 7 situations better than 27%
Anubis16
44% better than 30%
0.65 better than 22%
72.5 better than 17%
0.92 better than 31%
46% of 59 duels better than 30%
25% of 8 situations better than 20%
Ancient13
62% -
0.71 -
80.3 -
0.98-
56% of 52 duels -
25% of 4 situations -
Nuke6
50% -
0.65 -
67.2 -
0.93-
37% of 30 duels -
60% of 5 situations -
Inferno4
75% -
0.58 -
76.2 -
0.74-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Straus666 plays

Across 96 matches Straus666 averages K/R 0.63, ADR 73.3 and a rating of 0.89. Biggest strength: Headshot rate at 51%, better than 87% of level 5 players. Most room to improve: K/D at 0.85, better than only 12% of level 5 players. Averages 13.9 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 27 of 96 matches the rating was 1.10 or higher (28%), in 51 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 1 ace. Straus666 loses the most ELO on Mirage (−5 ELO, win rate 55%). Things go best on Dust 2 (+23 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, −39 ELO. Last 30 days: 55 matches, win rate 49%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.