Strakaa

AR
FACEIT verified On FACEIT since 2015 486 matches tracked 135 matches in 30 days
ELO ▼ 21
2,942
30-day peak: 3,184
Rank SA ▼ 57 places
#227
AR #38 in AR
30 days · prev. #170 · best #150
Last updated:

How does Strakaa play?

Rating 1.01 (from 397 matches) K/R 0.72 ADR 79.4 from 486 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 397 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−3 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.2 from the last 397
Knife kills 4 in 397 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 61x 4K, 4 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 80.1
▼ Got worse
Headshots −2 pp, Win rate −13 pp, ELO −295

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
132 matches · 49% win rate
On Cache −79 ELO
41 matches · 56% win rate
Between 0:00 and 6:00 −468 ELO, win rate 48%
On Fridays −328 ELO, win rate 48%

Strakaa loses the most ELO on Mirage: −95 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Highest rating in a match: 2.10 · Nuke
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
49% better than 31%
0.71 better than 28%
79.0 better than 34%
0.98 better than 24%
47% of 553 duels better than 21%
36% of 91 situations better than 42%
Dust 2128
59% better than 72%
0.70 better than 25%
79.6 better than 38%
1.01 better than 32%
48% of 523 duels better than 27%
37% of 70 situations better than 46%
Nuke54
57% better than 54%
0.75 better than 41%
82.2 better than 47%
1.04 better than 37%
53% of 260 duels right on the average
53% of 32 situations better than 80%
Cache41
56% better than 44%
0.78 better than 48%
84.0 better than 45%
1.12 better than 52%
47% of 178 duels better than 13%
43% of 28 situations better than 61%
Ancient18
44% better than 21%
0.68 better than 15%
76.1 better than 18%
0.97 better than 21%
51% of 73 duels better than 43%
21% of 14 situations better than 12%
Anubis18
39% better than 9%
0.66 better than 11%
75.8 better than 19%
0.95 better than 17%
47% of 60 duels better than 22%
44% of 9 situations better than 65%
Inferno6
67% -
0.70 -
78.3 -
0.96-
57% of 23 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Strakaa plays

Across 486 matches Strakaa averages K/R 0.72 and ADR 79.4; the rating across the 397 rated matches is 1.01. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 128 matches. In 148 of 397 matches the rating was 1.10 or higher (37%), in 151 it was below 0.90. In 348 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. Strakaa loses the most ELO on Mirage (−95 ELO, win rate 49%). Things go best on Nuke (+79 ELO, win rate 57%). Got weaker: Headshots −2 pp, Win rate −13 pp, ELO −295. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 80.1. Last 30 days: 135 matches, win rate 52%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.