Strach
Name history of Strach
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Strach play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.08 (at the start 1.02). Clearly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 88.2. Last 3 months: 85.9 (at the start 82.2). Clearly above the average (79.5).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 47% (at the start 46%). Clearly below the average (50%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 54% (at the start 51%). Well above the average (44%).
Best month: October 2026 with 2,394. Last 3 months: 2,345 (at the start 2,200).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 330 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Strach loses the most ELO on Ancient: −85 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.06 · Dust 2
- Most kills in a match: 43 · Anubis
Maps in detail
from the last 330 matchesCompared with players on the same level who have at least 15 matches on the map.
How Strach plays
Across 330 matches Strach averages K/R 0.78 and ADR 85.0; the rating across the 297 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 101 matches. In 139 of 297 matches the rating was 1.10 or higher (47%), in 101 it was below 0.90. In 250 matches with detailed stats: 58 4Ks and 12 aces. Best month by rating: September 2026 at 1.10. Strach loses the most ELO on Ancient (−85 ELO, win rate 47%). Things go best on Mirage (+278 ELO, win rate 52%). Improved over the last three months: Rating +0.06, Win rate +3 pp, ELO +145. Unchanged in recent months: K/R at 0.78, ADR at 85.9, Headshots at 47%. Last 30 days: 117 matches, win rate 56%, net ELO +367.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.