Strach

MK
On FACEIT since 2024 330 matches tracked 117 matches in 30 days
Last updated:

How does Strach play?

Rating 1.07 (from 297 matches) K/R 0.78 ADR 85.0 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 297 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+2 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.04+0.04 · Ø 1.00 better than 52%
Pistol kills per match 3.4
Knife kills 8 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 69%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 58x 4K, 12 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 40%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +3 pp, ELO +145
= Stayed the same
K/R at 0.78, ADR at 85.9, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
36 matches · 47% win rate
On Cache −40 ELO
31 matches · 42% win rate
Between 6:00 and 12:00 −2 ELO, win rate 46%
On Tuesdays +51 ELO, win rate 44%

Strach loses the most ELO on Ancient: −85 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.06 · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
63% better than 86%
0.79 better than 73%
85.0 better than 70%
1.11 better than 73%
49% of 607 duels better than 37%
46% of 46 situations better than 74%
Mirage96
52% right on the average
0.76 better than 59%
84.1 better than 66%
1.04 better than 53%
50% of 504 duels better than 40%
39% of 49 situations better than 53%
Ancient36
47% better than 33%
0.80 better than 78%
88.5 better than 84%
1.15 better than 87%
51% of 185 duels better than 47%
33% of 18 situations better than 39%
Cache31
42% -
0.81 -
88.7 -
1.09-
62% of 201 duels -
24% of 17 situations -
Anubis24
46% better than 27%
0.75 better than 54%
81.3 better than 51%
0.90 better than 9%
48% of 126 duels better than 28%
29% of 21 situations better than 26%
Inferno24
50% better than 32%
0.74 better than 42%
84.7 better than 60%
1.01 better than 30%
46% of 151 duels better than 14%
33% of 9 situations better than 34%
Nuke16
50% better than 31%
0.78 better than 60%
83.6 better than 60%
1.08 better than 57%
60% of 102 duels better than 86%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How Strach plays

Across 330 matches Strach averages K/R 0.78 and ADR 85.0; the rating across the 297 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 101 matches. In 139 of 297 matches the rating was 1.10 or higher (47%), in 101 it was below 0.90. In 250 matches with detailed stats: 58 4Ks and 12 aces. Best month by rating: September 2026 at 1.10. Strach loses the most ELO on Ancient (−85 ELO, win rate 47%). Things go best on Mirage (+278 ELO, win rate 52%). Improved over the last three months: Rating +0.06, Win rate +3 pp, ELO +145. Unchanged in recent months: K/R at 0.78, ADR at 85.9, Headshots at 47%. Last 30 days: 117 matches, win rate 56%, net ELO +367.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.