Strabismus1

Austria
On FACEIT since 2014 256 matches tracked 156 matches in 30 days
Last updated:

How does Strabismus1 play?

Rating 1.03 K/R 0.73 ADR 76.5 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 256 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.9
Knife kills 3 in 256 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 51x 4K, 8 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 4%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Strabismus1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 256 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
70 matches · 41% win rate
On Cache −60 ELO
27 matches · 41% win rate
On Wednesdays −61 ELO, win rate 34%

Strabismus1 loses the most ELO on Ancient: −120 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
55% better than 59%
0.76 better than 57%
78.6 better than 36%
1.07 better than 58%
56% of 376 duels better than 74%
43% of 61 situations better than 62%
Ancient70
41% better than 16%
0.71 better than 29%
75.4 better than 18%
0.99 better than 31%
56% of 331 duels better than 73%
40% of 48 situations better than 56%
Inferno34
41% better than 10%
0.69 better than 14%
73.4 better than 9%
0.98 better than 17%
47% of 146 duels better than 11%
48% of 27 situations better than 75%
Nuke32
56% right on the average
0.66 better than 12%
69.3 better than 6%
0.95 better than 17%
54% of 138 duels better than 56%
50% of 26 situations better than 72%
Cache27
41% -
0.79 -
83.9 -
1.10-
53% of 137 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Strabismus1 plays

Across 256 matches Strabismus1 averages K/R 0.73, ADR 76.5 and a rating of 1.03. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 41% headshots. The strongest map is Nuke with a 56% win rate in 32 matches. In 99 of 256 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 256 matches with detailed stats: 51 4Ks and 8 aces. Strabismus1 loses the most ELO on Ancient (−120 ELO, win rate 41%). Things go best in match 1 of the day (+60 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, −1 ELO. Last 30 days: 156 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.