Straafer

Brazil
On FACEIT since 2018 306 matches tracked 53 matches in 30 days
ELO ▲ 67
2,700
30-day peak: 2,784
Rank SA ▼ 147 places
#521
BR #361 in BR
30 days · prev. #374 · best #374
Last updated:

How does Straafer play?

Rating 1.07 K/R 0.78 ADR 85.4 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 306 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.06+0.03 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 6 in 306 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 65%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 56x 4K, 10 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +7.4
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −7 pp, ELO −313

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −139 ELO
140 matches · 51% win rate
In match 1 of the day −33 ELO
68 matches · 47% win rate
Between 6:00 and 12:00 −157 ELO, win rate 44%
On Mondays −41 ELO, win rate 47%

Straafer loses the most ELO on Mirage: −139 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.68 · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
51% better than 46%
0.76 better than 56%
83.3 better than 60%
1.04 right on the average
48% of 754 duels better than 29%
42% of 67 situations better than 62%
Dust 260
55% better than 59%
0.74 better than 45%
79.9 better than 40%
1.05 right on the average
45% of 258 duels better than 15%
28% of 25 situations better than 22%
Ancient45
56% better than 63%
0.81 better than 77%
91.0 better than 89%
1.12 better than 73%
54% of 236 duels better than 63%
20% of 15 situations better than 12%
Anubis32
56% better than 61%
0.86 better than 90%
94.4 better than 94%
1.18 better than 86%
60% of 149 duels better than 88%
41% of 17 situations better than 56%
Nuke13
69% -
0.91 -
97.9 -
1.29-
62% of 84 duels -
0% of 5 situations -
Inferno8
50% -
0.62 -
74.6 -
0.92-
43% of 30 duels -
33% of 3 situations -
Cache7
29% -
0.73 -
80.1 -
1.00-
43% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Straafer plays

Across 306 matches Straafer averages K/R 0.78, ADR 85.4 and a rating of 1.07. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 127 of 306 matches the rating was 1.10 or higher (42%), in 106 it was below 0.90. In 247 matches with detailed stats: 56 4Ks and 10 aces. Best month by rating: October 2026 at 1.14. Straafer loses the most ELO on Mirage (−139 ELO, win rate 51%). Things go best on Anubis (+108 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +250 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.4. Got weaker: Win rate −7 pp, ELO −313. Unchanged in recent months: Headshots at 55%. Last 30 days: 53 matches, win rate 57%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.