Stonks00

Ukraine
On FACEIT since 2020 23 matches tracked 23 matches in 30 days
Last updated:

How does Stonks00 play?

Rating 1.02 K/R 0.76 ADR 82.0 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 13%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.9%).

2K rounds 14.5%+1.6 pp · Ø 12.9% better than 87%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Patterns

Soon this shows where Stonks00 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.60 · Mirage

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
50% -
0.74 -
82.3 -
1.00-
44% of 54 duels -
25% of 8 situations -
Dust 26
83% -
0.73 -
80.0 -
0.94-
53% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Stonks00 plays

Across 23 matches Stonks00 averages K/R 0.76, ADR 82.0 and a rating of 1.02. Biggest strength: Utility hit rate at 40%, better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 7 players. Averages 17.0 kills per match with 47% headshots. In 9 of 23 matches the rating was 1.10 or higher (39%), in 9 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 23 matches, win rate 61%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.