StoneeR

Turkey
294 matches tracked 43 matches in 30 days
Last updated:

How does StoneeR play?

Rating 1.07 K/R 0.76 ADR 86.4 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 294 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.7
Knife kills 3 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 79%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 52x 4K, 5 aces in 221 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +7.1, Headshots +3 pp
= Stayed the same
Win rate at 48%, ELO at 1,597
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −176 ELO
65 matches · 42% win rate
On Anubis −105 ELO
76 matches · 45% win rate
On Mondays +3 ELO, win rate 34%

StoneeR loses the most ELO from match 5 of the day: −176 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
56% better than 69%
0.79 better than 79%
87.4 better than 84%
1.11 better than 81%
51% of 430 duels better than 54%
45% of 66 situations better than 68%
Anubis76
45% better than 34%
0.75 better than 65%
87.0 better than 84%
1.05 better than 70%
52% of 366 duels better than 59%
45% of 40 situations better than 71%
Inferno38
39% better than 14%
0.74 better than 63%
86.9 better than 83%
1.03 better than 60%
55% of 157 duels better than 72%
38% of 21 situations right on the average
Cache23
48% -
0.82 -
90.5 -
1.15-
62% of 92 duels -
38% of 8 situations -
Nuke21
29% better than 1%
0.64 better than 6%
73.1 better than 12%
0.88 better than 7%
46% of 92 duels better than 21%
33% of 9 situations better than 36%
Mirage14
57% -
0.79 -
89.4 -
1.12-
53% of 55 duels -
40% of 10 situations -
Ancient8
50% -
0.79 -
84.7 -
1.11-
51% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How StoneeR plays

Across 294 matches StoneeR averages K/R 0.76, ADR 86.4 and a rating of 1.07. Biggest strength: Utility damage per round at 6.9, better than 95% of level 8 players. Averages 17.1 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 132 of 294 matches the rating was 1.10 or higher (45%), in 100 it was below 0.90. In 221 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. StoneeR loses the most ELO from match 5 of the day (−176 ELO, win rate 42%). Things go best on Cache (+34 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, −6 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +7.1, Headshots +3 pp. Unchanged in recent months: Win rate at 48%, ELO at 1,597. Last 30 days: 43 matches, win rate 47%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.