StogEnnnn

Russia
On FACEIT since 2015 300 matches tracked 98 matches in 30 days
ELO ▲ 541
3,205
30-day peak: 3,205
Rank EU ▲ 6,187 places
#3,649
Russia #1,016 in Russia
30 days · prev. #9,836 · best #3,563
Last updated:

How does StogEnnnn play?

Rating 1.05 K/R 0.76 ADR 85.6 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.5
Knife kills 3 in 300 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 38x 4K, 3 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 48%+14 pp · Ø 34% better than 99%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +253
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 85.0, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
41 matches · 44% win rate
On Nuke −59 ELO
35 matches · 51% win rate
Between 0:00 and 6:00 −7 ELO, win rate 45%
On Mondays +54 ELO, win rate 43%

StogEnnnn loses the most ELO in match 1 of the day: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Anubis
  3. Most kills in a match: 52 · Nuke

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
56% better than 54%
0.79 better than 64%
89.0 better than 80%
1.09 better than 55%
47% of 344 duels better than 21%
46% of 48 situations better than 70%
Anubis64
50% better than 32%
0.74 better than 43%
82.5 better than 55%
1.03 better than 39%
53% of 243 duels right on the average
42% of 43 situations better than 58%
Ancient47
47% better than 22%
0.79 better than 66%
86.8 better than 72%
1.07 better than 52%
51% of 190 duels better than 40%
39% of 23 situations better than 51%
Mirage39
46% better than 16%
0.74 better than 39%
85.3 better than 65%
1.01 better than 30%
44% of 182 duels better than 8%
39% of 23 situations right on the average
Nuke35
51% better than 29%
0.72 better than 27%
79.4 better than 33%
1.02 better than 28%
47% of 125 duels better than 17%
44% of 27 situations better than 61%
Inferno16
38% better than 2%
0.75 better than 37%
92.1 better than 74%
0.98 better than 14%
57% of 61 duels right on the average
17% of 12 situations better than 8%
Cache4
50% -
0.62 -
71.2 -
0.90-
13% of 8 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How StogEnnnn plays

Across 300 matches StogEnnnn averages K/R 0.76, ADR 85.6 and a rating of 1.05. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 56% win rate in 94 matches. In 119 of 300 matches the rating was 1.10 or higher (40%), in 103 it was below 0.90. In 217 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: June 2026 at 1.19. StogEnnnn loses the most ELO in match 1 of the day (−60 ELO, win rate 44%). Things go best in match 2 of the day (+204 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +204 ELO. Improved over the last three months: Win rate +4 pp, ELO +253. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 85.0, Headshots at 55%. Last 30 days: 98 matches, win rate 57%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.