Stockerr

Poland
On FACEIT since 2017 292 matches tracked 93 matches in 30 days
Last updated:

How does Stockerr play?

Rating 1.10 (from 273 matches) K/R 0.78 ADR 85.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.7
Knife kills 9 in 292 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 36%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 45x 4K, 1 ace in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +266
= Stayed the same
K/R at 0.77, ADR at 85.0, Win rate at 52%
▼ Got worse
Rating −0.05, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −126 ELO
87 matches · 52% win rate
On Inferno −54 ELO
20 matches · 60% win rate
Between 18:00 and 24:00 −177 ELO, win rate 43%
On Tuesdays −82 ELO, win rate 40%

Stockerr loses the most ELO on Mirage: −126 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.41 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
52% better than 46%
0.75 right on the average
82.1 better than 53%
1.08 better than 61%
51% of 399 duels better than 44%
65% of 26 situations better than 97%
Ancient64
48% better than 35%
0.79 better than 67%
86.7 better than 74%
1.09 better than 65%
50% of 313 duels better than 38%
50% of 32 situations better than 77%
Dust 238
61% better than 80%
0.80 better than 73%
89.2 better than 82%
1.14 better than 77%
49% of 160 duels better than 35%
24% of 17 situations better than 13%
Anubis32
47% better than 28%
0.78 better than 64%
87.4 better than 78%
1.05 right on the average
57% of 132 duels better than 76%
40% of 10 situations better than 53%
Cache27
44% -
0.76 -
84.0 -
1.07-
49% of 148 duels -
38% of 13 situations -
Nuke23
65% better than 77%
0.78 better than 59%
82.5 better than 49%
1.14 better than 73%
55% of 118 duels better than 61%
40% of 10 situations right on the average
Inferno20
60% better than 59%
0.83 better than 72%
90.2 better than 72%
1.21 better than 77%
52% of 94 duels better than 37%
56% of 9 situations better than 87%

Compared with players on the same level who have at least 15 matches on the map.

How Stockerr plays

Across 292 matches Stockerr averages K/R 0.78 and ADR 85.3; the rating across the 273 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 132 of 273 matches the rating was 1.10 or higher (48%), in 84 it was below 0.90. In 201 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Stockerr loses the most ELO on Mirage (−126 ELO, win rate 52%). Things go best on Nuke (+49 ELO, win rate 65%). Match no. 1 of the day goes best: 58% win rate, −17 ELO. Improved over the last three months: ELO +266. Got weaker: Rating −0.05, Headshots −5 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.0, Win rate at 52%. Last 30 days: 93 matches, win rate 56%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.