Stlzz

Russia
On FACEIT since 2019 246 matches tracked 50 matches in 30 days
ELO ▲ 233
3,113
30-day peak: 3,149
Rank EU ▼ 1,330 places
#5,195
Russia #1,462 in Russia
30 days · prev. #3,865 · best #3,718
Last updated:

How does Stlzz play?

Rating 0.94 (from 245 matches) K/R 0.63 ADR 66.4 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 245 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 70%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 80%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.4
Knife kills 5 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.5%).

2K rounds 11.0%−2.5 pp · Ø 13.5% better than 3%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 29x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ELO +129
= Stayed the same
ADR at 67.6, Win rate at 55%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.59). Clearly below the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −19 ELO
32 matches · 66% win rate
In match 4 of the day +20 ELO
29 matches · 48% win rate
On Tuesdays +7 ELO, win rate 50%

Stlzz loses the most ELO on Nuke: −19 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.91 · Anubis
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
49% better than 28%
0.64 better than 5%
66.9 better than 1%
0.96 better than 17%
49% of 125 duels better than 30%
48% of 44 situations better than 74%
Mirage55
65% better than 88%
0.60 better than 2%
62.8 better than 1%
0.90 better than 6%
42% of 125 duels better than 4%
34% of 41 situations better than 35%
Anubis51
49% better than 28%
0.64 better than 7%
67.3 better than 1%
0.94 better than 14%
45% of 134 duels better than 13%
59% of 34 situations better than 90%
Nuke32
66% better than 74%
0.67 better than 11%
68.7 better than 3%
0.97 better than 16%
43% of 90 duels better than 7%
25% of 20 situations better than 17%
Dust 229
48% better than 25%
0.62 better than 3%
63.8 better than 1%
0.95 better than 13%
46% of 79 duels better than 17%
33% of 18 situations better than 33%
Cache13
38% -
0.66 -
71.3 -
0.94-
51% of 51 duels -
50% of 10 situations -
Inferno8
63% -
0.62 -
73.0 -
0.91-
50% of 26 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stlzz plays

Across 246 matches Stlzz averages K/R 0.63 and ADR 66.4; the rating across the 245 rated matches is 0.94. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 66.4, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.9 kills per match with 54% headshots. The strongest map is Nuke with a 66% win rate in 32 matches. In 73 of 245 matches the rating was 1.10 or higher (30%), in 119 it was below 0.90. In 166 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. Stlzz loses the most ELO on Nuke (−19 ELO, win rate 66%). Things go best on Mirage (+112 ELO, win rate 65%). Match no. 3 of the day goes best: 62% win rate, +40 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ELO +129. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 67.6, Win rate at 55%. Last 30 days: 50 matches, win rate 60%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.