Stixix

BY
40 matches tracked
Last updated:

How does Stixix play?

Rating 1.00 K/R 0.72 ADR 83.4 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 8% weak 0.75 to 0.89 23% very weak below 0.75 33%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Stixix wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

Stixix wins 50 of 100 1v1s. 10 percentage points above the level 10 average (40%).

Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.96 kills per death. 0.08 below the level 10 average (1.04).

Headshot rate 47%−4 pp better than 31%
AWP share of kills 15%+4 pp better than 72%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Stixix gets exactly 2 kills in 12.4 of 100 rounds. 1.0 percentage points below the level 10 average (13.4%).

2K rounds 12.4%−1.0 pp better than 22%
3K rounds 4.2%+0.1 pp better than 54%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 2.4 utility damage per round from HEs and mollies. 1.7 below the level 10 average (4.1).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.21−0.09 better than 26%
Deaths per round 75%+4 pp better than 12%

Progress

One value per month, dashed line is the level 10 average
Whether Stixix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: June 2026 with 0.81.

Patterns

Soon this shows where Stixix loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
54% -
0.73 -
86.4 -
1.01-
59% of 66 duels -
58% of 12 situations -
Anubis6
50% -
0.62 -
78.0 -
0.86-
54% of 24 duels -
0% of 3 situations -
Dust 26
50% -
0.68 -
78.2 -
0.93-
45% of 22 duels -
33% of 3 situations -
Nuke5
20% -
0.80 -
88.6 -
1.13-
46% of 28 duels -
0% of 1 situations -
Cache4
50% -
0.70 -
77.7 -
0.99-
43% of 14 duels -
50% of 2 situations -
Ancient3
33% -
0.75 -
81.5 -
0.96-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Stixix plays

Across 40 matches Stixix averages K/R 0.72, ADR 83.4 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 players. Averages 15.8 kills per match with 47% headshots. In 15 of 40 matches the rating was 1.10 or higher (38%), in 22 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. Last 30 days: 5 matches, win rate 40%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.