Stinger-

Kosovo
On FACEIT since 2025 216 matches tracked 15 matches in 30 days
Last updated:

How does Stinger- play?

Rating 1.04 K/R 0.76 ADR 82.3 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 97%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 3.4
Knife kills 5 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 26x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.67+0.37 · Ø 0.30 better than 98%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.8, ELO −374

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
40 matches · 35% win rate
On Anubis −61 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 −49 ELO, win rate 36%

Stinger- loses the most ELO on Mirage: −72 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
38% better than 9%
0.71 better than 34%
78.7 better than 37%
0.98 better than 28%
51% of 244 duels right on the average
35% of 23 situations better than 41%
Mirage40
35% better than 4%
0.77 better than 62%
81.8 better than 54%
1.05 better than 54%
50% of 202 duels better than 41%
36% of 22 situations better than 44%
Ancient35
71% better than 95%
0.79 better than 70%
86.5 better than 73%
1.08 better than 64%
61% of 175 duels better than 94%
31% of 13 situations better than 33%
Anubis26
46% better than 27%
0.67 better than 16%
77.2 better than 27%
0.91 better than 13%
52% of 97 duels right on the average
47% of 17 situations better than 70%
Inferno23
52% better than 45%
0.80 better than 71%
84.5 better than 57%
1.10 better than 63%
52% of 117 duels better than 45%
0% of 8 situations better than 1%
Nuke20
65% better than 80%
0.78 better than 58%
82.7 better than 52%
1.11 better than 65%
53% of 93 duels right on the average
54% of 13 situations better than 80%
Cache16
25% -
0.84 -
90.3 -
1.12-
51% of 81 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stinger- plays

Across 216 matches Stinger- averages K/R 0.76, ADR 82.3 and a rating of 1.04. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 61% headshots. The strongest map is Ancient with a 71% win rate in 35 matches. In 80 of 216 matches the rating was 1.10 or higher (37%), in 72 it was below 0.90. In 116 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. Stinger- loses the most ELO on Mirage (−72 ELO, win rate 35%). Things go best in match 1 of the day (+68 ELO, win rate 52%). Match no. 4 of the day goes best: 64% win rate, +19 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.08, ADR −5.8, ELO −374. Last 30 days: 15 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.