Stimul0

South Korea
On FACEIT since 2021 259 matches tracked 95 matches in 30 days
ELO ▲ 93
2,296
30-day peak: 2,449
Rank EU
#101,342
South Korea #1,503 in South Korea
Last updated:

How does Stimul0 play?

Rating 1.10 K/R 0.79 ADR 83.4 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 259 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.7
Knife kills 1 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 39x 4K, 6 aces in 225 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 83.1, Headshots at 44%, ELO at 2,381
▼ Got worse
K/R −0.05, Rating −0.10, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −73 ELO
29 matches · 45% win rate
On Dust 2 −57 ELO
56 matches · 63% win rate
Between 12:00 and 18:00 −86 ELO, win rate 38%
On Fridays ±0 ELO, win rate 38%

Stimul0 loses the most ELO on Inferno: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.35 · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 58%
0.79 better than 69%
84.8 better than 68%
1.10 better than 69%
48% of 416 duels better than 30%
36% of 44 situations better than 44%
Dust 256
63% better than 85%
0.79 better than 71%
81.4 better than 51%
1.11 better than 71%
50% of 271 duels better than 42%
34% of 29 situations better than 43%
Anubis30
47% better than 31%
0.84 better than 85%
86.4 better than 74%
1.18 better than 86%
61% of 150 duels better than 89%
53% of 19 situations better than 80%
Ancient29
45% better than 26%
0.77 better than 62%
82.0 right on the average
1.06 better than 60%
45% of 114 duels better than 16%
35% of 23 situations better than 42%
Inferno29
45% better than 24%
0.80 better than 68%
85.8 better than 67%
1.16 better than 76%
59% of 162 duels better than 77%
43% of 21 situations better than 62%
Cache24
58% -
0.78 -
83.5 -
1.11-
53% of 123 duels -
30% of 10 situations -
Nuke10
40% -
0.66 -
73.5 -
0.90-
46% of 52 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stimul0 plays

Across 259 matches Stimul0 averages K/R 0.79, ADR 83.4 and a rating of 1.10. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 56 matches. In 119 of 259 matches the rating was 1.10 or higher (46%), in 85 it was below 0.90. In 225 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: July 2026 at 1.19. Stimul0 loses the most ELO on Inferno (−73 ELO, win rate 45%). Things go best on Cache (+22 ELO, win rate 58%). From match no. 5 of the day on, things go best: 59% win rate, −5 ELO. Got weaker: K/R −0.05, Rating −0.10, Win rate −11 pp. Unchanged in recent months: ADR at 83.1, Headshots at 44%, ELO at 2,381. Last 30 days: 95 matches, win rate 54%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.