Stillness

Lithuania
210 matches tracked 96 matches in 30 days
Last updated:

How does Stillness play?

Rating 0.96 K/R 0.72 ADR 79.8 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.96, ADR at 80.5
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −404

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
65 matches · 45% win rate
On Anubis −2 ELO
29 matches · 45% win rate
On Wednesdays −31 ELO, win rate 34%

Stillness loses the most ELO on Mirage: −44 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.44 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
45% better than 30%
0.75 better than 62%
83.9 better than 72%
1.00 better than 47%
49% of 342 duels better than 43%
27% of 30 situations better than 21%
Dust 235
51% better than 51%
0.64 better than 12%
76.8 better than 34%
0.88 better than 10%
45% of 169 duels better than 21%
14% of 7 situations better than 6%
Ancient29
45% better than 28%
0.74 better than 54%
78.5 better than 39%
1.02 right on the average
42% of 138 duels better than 8%
58% of 12 situations better than 90%
Anubis29
45% better than 30%
0.70 better than 33%
77.0 better than 31%
0.92 better than 17%
49% of 167 duels better than 39%
50% of 18 situations better than 80%
Inferno26
50% better than 39%
0.72 better than 42%
78.8 better than 39%
0.97 better than 27%
53% of 152 duels better than 54%
25% of 8 situations better than 19%
Nuke14
57% -
0.74 -
83.1 -
0.99-
54% of 70 duels -
0% of 6 situations -
Cache9
44% -
0.73 -
77.2 -
1.02-
53% of 49 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stillness plays

Across 210 matches Stillness averages K/R 0.72, ADR 79.8 and a rating of 0.96. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 16.1 kills per match with 60% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 60 of 210 matches the rating was 1.10 or higher (29%), in 98 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. Stillness loses the most ELO on Mirage (−44 ELO, win rate 45%). Things go best on Ancient (+82 ELO, win rate 45%). Match no. 1 of the day goes best: 54% win rate, +62 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −404. Unchanged in recent months: K/R at 0.72, Rating at 0.96, ADR at 80.5. Last 30 days: 96 matches, win rate 48%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.