Stillfree

Germany
On FACEIT since 2015 179 matches tracked 23 matches in 30 days
Last updated:

How does Stillfree play?

Rating 1.01 K/R 0.74 ADR 83.3 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.6, Win rate +11 pp, ELO +275
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
29 matches · 45% win rate
On Mirage −97 ELO
33 matches · 45% win rate
On Saturdays −22 ELO, win rate 36%

Stillfree loses the most ELO on Anubis: −115 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.87 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
35% better than 7%
0.72 better than 37%
81.8 better than 49%
0.98 better than 31%
50% of 163 duels better than 40%
58% of 12 situations better than 90%
Inferno33
48% better than 33%
0.74 better than 47%
84.1 better than 60%
1.01 better than 33%
55% of 193 duels better than 57%
41% of 22 situations better than 58%
Mirage33
45% better than 24%
0.70 better than 29%
79.4 better than 41%
0.97 better than 27%
43% of 145 duels better than 10%
41% of 22 situations better than 60%
Anubis29
45% better than 27%
0.72 better than 38%
83.8 better than 62%
0.98 better than 30%
47% of 164 duels better than 27%
50% of 18 situations better than 75%
Nuke21
62% better than 72%
0.76 right on the average
84.3 better than 58%
1.06 right on the average
55% of 89 duels better than 62%
25% of 12 situations better than 16%
Cache20
75% -
0.85 -
92.6 -
1.17-
56% of 97 duels -
43% of 14 situations -
Dust 28
38% -
0.66 -
70.7 -
0.90-
45% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stillfree plays

Across 179 matches Stillfree averages K/R 0.74, ADR 83.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Cache with a 75% win rate in 20 matches. In 63 of 179 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. Stillfree loses the most ELO on Anubis (−115 ELO, win rate 45%). Things go best on Cache (+76 ELO, win rate 75%). Match no. 3 of the day goes best: 56% win rate, +21 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.6, Win rate +11 pp, ELO +275. Got weaker: Headshots −4 pp. Last 30 days: 23 matches, win rate 61%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.