Sterling

New Zealand
On FACEIT since 2014 252 matches tracked 16 matches in 30 days
ELO ▼ 69
3,492
30-day peak: 3,561
Rank OCE ▼ 1 place
#7
New Zealand #3 in New Zealand
30 days · prev. #6 · best #5
Last updated:

How does Sterling play?

Rating 1.41 K/R 0.99 ADR 98.6 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 252 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 38% good 1.10 to 1.29 23% normal 0.90 to 1.09 12% weak 0.75 to 0.89 4% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 64%+12 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.50 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.50+0.45 · Ø 1.05 better than 99%
Pistol kills per match 3.5
Knife kills 6 in 252 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 18.0%+4.5 pp · Ø 13.5% better than 99%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 64x 4K, 6 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −7.4, Headshots −2 pp, ELO −502

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: July 2026 with 1.04. Last 3 months: 0.98 (at the start 1.04). Well above the average (0.75).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −128 ELO
66 matches · 45% win rate
On Ancient −87 ELO
47 matches · 53% win rate
On Fridays −73 ELO, win rate 41%

Sterling loses the most ELO from match 5 of the day: −128 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 57 · Dust 2
  4. Highest rating in a match: 3.06 · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
47% better than 18%
1.02 better than 99%
102.9 better than 99%
1.45 better than 99%
66% of 435 duels better than 98%
36% of 58 situations better than 41%
Dust 254
54% better than 46%
0.99 better than 99%
98.0 better than 96%
1.41 better than 99%
68% of 313 duels better than 98%
41% of 39 situations better than 55%
Ancient47
53% better than 41%
0.97 better than 99%
94.2 better than 92%
1.38 better than 99%
64% of 200 duels better than 96%
44% of 34 situations better than 66%
Anubis28
57% better than 57%
0.96 better than 99%
97.9 better than 97%
1.37 better than 99%
59% of 143 duels better than 83%
43% of 21 situations better than 61%
Cache20
55% better than 40%
1.02 better than 97%
101.6 better than 95%
1.48 better than 98%
65% of 111 duels better than 93%
31% of 16 situations better than 30%
Inferno13
31% -
0.88 -
90.5 -
1.29-
58% of 66 duels -
60% of 5 situations -
Nuke13
69% -
0.96 -
94.7 -
1.35-
76% of 70 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sterling plays

Across 252 matches Sterling averages K/R 0.99, ADR 98.6 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 21.9 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 196 of 252 matches the rating was 1.10 or higher (78%), in 25 it was below 0.90. In 190 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: July 2026 at 1.46. Sterling loses the most ELO from match 5 of the day (−128 ELO, win rate 45%). Things go best in match 2 of the day (+153 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +153 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.06, Rating −0.06, ADR −7.4, Headshots −2 pp, ELO −502. Last 30 days: 16 matches, win rate 38%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.