Sterick_cs
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average57% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.04 (at the start 1.01). Slightly above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 79.1. Last 3 months: 77.7 (at the start 78.4). Just below the average (79.2).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 59% (at the start 54%). Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 47% (at the start 51%). Just below the average (48%).
Best month: August 2026 with 2,020. Last 3 months: 1,588 (at the start 1,837).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Sterick_cs loses the most ELO on Mirage: −47 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.26 · Dust 2
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sterick_cs plays
Across 150 matches Sterick_cs averages K/R 0.73, ADR 78.1 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 56 of 150 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 72 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. Sterick_cs loses the most ELO on Mirage (−47 ELO, win rate 47%). Things go best on Dust 2 (+1 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −249. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 77.7. Last 30 days: 2 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.