Sterick_cs

Turkey
On FACEIT since 2016 150 matches tracked
Last updated:

How does Sterick_cs play?

Rating 1.03 K/R 0.73 ADR 78.1 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 3 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 77.7
▼ Got worse
Win rate −4 pp, ELO −249

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
36 matches · 47% win rate
From match 5 of the day ±0 ELO
27 matches · 37% win rate
On Wednesdays +31 ELO, win rate 40%

Sterick_cs loses the most ELO on Mirage: −47 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
63% better than 87%
0.77 better than 71%
83.3 better than 69%
1.10 better than 78%
52% of 162 duels better than 60%
42% of 33 situations better than 58%
Mirage36
47% better than 35%
0.75 better than 63%
80.3 better than 56%
1.07 better than 71%
40% of 112 duels better than 7%
63% of 19 situations better than 96%
Inferno26
42% better than 20%
0.75 better than 67%
75.0 better than 25%
1.05 better than 66%
41% of 88 duels better than 10%
40% of 20 situations better than 56%
Cache10
70% -
0.64 -
73.8 -
0.90-
53% of 36 duels -
33% of 3 situations -
Anubis9
11% -
0.61 -
73.5 -
0.76-
36% of 33 duels -
14% of 7 situations -
Nuke9
44% -
0.69 -
69.5 -
0.97-
52% of 46 duels -
25% of 8 situations -
Ancient6
0% -
0.61 -
68.9 -
0.86-
18% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sterick_cs plays

Across 150 matches Sterick_cs averages K/R 0.73, ADR 78.1 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 56 of 150 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 72 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. Sterick_cs loses the most ELO on Mirage (−47 ELO, win rate 47%). Things go best on Dust 2 (+1 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −249. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 77.7. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.