Steppelhoff

Poland
196 matches tracked 52 matches in 30 days
Last updated:

How does Steppelhoff play?

Rating 0.96 (from 176 matches) K/R 0.67 ADR 76.8 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 176 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.7
Knife kills 1 in 196 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 32%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 23%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 16x 4K, 1 ace in 156 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 88%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 63%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.67, ADR at 77.3, ELO at 1,457
▼ Got worse
Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
57 matches · 37% win rate
On Anubis −95 ELO
42 matches · 38% win rate
Between 12:00 and 18:00 −21 ELO, win rate 42%
On Mondays −4 ELO, win rate 38%

Steppelhoff loses the most ELO on Dust 2: −99 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.79 · Inferno
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
37% better than 9%
0.66 better than 22%
74.6 better than 25%
0.96 better than 37%
50% of 156 duels right on the average
32% of 47 situations better than 33%
Anubis42
38% better than 10%
0.64 better than 13%
76.0 better than 29%
0.94 better than 27%
43% of 121 duels better than 10%
56% of 27 situations better than 89%
Mirage37
51% better than 54%
0.64 better than 14%
74.4 better than 28%
0.93 better than 26%
40% of 141 duels better than 7%
48% of 25 situations better than 76%
Ancient26
62% better than 84%
0.72 right on the average
83.8 better than 72%
0.98 better than 47%
48% of 100 duels better than 37%
33% of 12 situations better than 38%
Inferno26
69% better than 96%
0.71 right on the average
76.6 better than 37%
1.01 better than 58%
53% of 92 duels better than 64%
63% of 24 situations better than 93%
Cache8
25% -
0.70 -
85.4 -
0.96-
43% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Steppelhoff plays

Across 196 matches Steppelhoff averages K/R 0.67 and ADR 76.8; the rating across the 176 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 53 of 176 matches the rating was 1.10 or higher (30%), in 75 it was below 0.90. In 156 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Steppelhoff loses the most ELO on Dust 2 (−99 ELO, win rate 37%). Things go best on Mirage (+92 ELO, win rate 51%). Improved over the last three months: Rating +0.05. Got weaker: Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.67, ADR at 77.3, ELO at 1,457. Last 30 days: 52 matches, win rate 52%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.