Stephen_AMR
Name history of Stephen_AMR
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Stephen_AMR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 0.95 (at the start 1.01). Slightly below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 78.8. Last 3 months: 74.1 (at the start 74.5). Slightly below the average (78.5).
Share of headshot kills
Best month: June 2026 with 41%. Last 3 months unchanged at 38%. Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 49% (at the start 44%). Clearly above the average (46%).
Best month: October 2026 with 1,703. Last 3 months: 1,666 (at the start 1,379).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 225 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Stephen_AMR loses the most ELO in match 2 of the day: −137 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Cache
- Highest rating in a match: 1.90 · Mirage
- Most kills in a match: 32 · Anubis
Maps in detail
from the last 225 matchesCompared with players on the same level who have at least 15 matches on the map.
How Stephen_AMR plays
Across 225 matches Stephen_AMR averages K/R 0.67 and ADR 74.2; the rating across the 197 rated matches is 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 15.0 kills per match with 38% headshots. The strongest map is Cache with a 57% win rate in 21 matches. In 59 of 197 matches the rating was 1.10 or higher (30%), in 81 it was below 0.90. In 129 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. Stephen_AMR loses the most ELO in match 2 of the day (−137 ELO, win rate 36%). Things go best in match 1 of the day (+63 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +63 ELO. Improved over the last three months: Win rate +5 pp, ELO +287. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.67, ADR at 74.1, Headshots at 38%. Last 30 days: 35 matches, win rate 57%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.