Step1nside

Japan
On FACEIT since 2021 192 matches tracked 92 matches in 30 days
Last updated:

How does Step1nside play?

Rating 0.96 K/R 0.67 ADR 74.8 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.4
Knife kills 1 in 192 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 22x 4K, 0 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +318
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 75.0
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −24 ELO
28 matches · 36% win rate
On Anubis −20 ELO
26 matches · 58% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Wednesdays +33 ELO, win rate 42%

Step1nside loses the most ELO in match 3 of the day: −24 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
53% better than 56%
0.70 better than 30%
79.6 better than 42%
0.99 better than 33%
51% of 180 duels right on the average
34% of 47 situations better than 43%
Mirage47
47% better than 30%
0.60 better than 3%
69.4 better than 6%
0.87 better than 7%
41% of 143 duels better than 6%
33% of 36 situations better than 36%
Ancient32
63% better than 83%
0.68 better than 18%
74.6 better than 17%
0.98 better than 31%
49% of 127 duels better than 35%
40% of 30 situations better than 55%
Anubis26
58% better than 67%
0.64 better than 8%
68.2 better than 2%
0.89 better than 9%
50% of 80 duels better than 41%
55% of 20 situations better than 83%
Nuke19
58% better than 60%
0.74 better than 41%
76.4 better than 21%
1.07 better than 53%
55% of 62 duels better than 62%
44% of 16 situations better than 62%
Inferno9
56% -
0.70 -
81.7 -
0.98-
50% of 44 duels -
33% of 3 situations -
Cache5
20% -
0.95 -
96.0 -
1.32-
70% of 20 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Step1nside plays

Across 192 matches Step1nside averages K/R 0.67, ADR 74.8 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 58 of 192 matches the rating was 1.10 or higher (30%), in 88 it was below 0.90. In 164 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. Step1nside loses the most ELO in match 3 of the day (−24 ELO, win rate 36%). Things go best on Ancient (+98 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +63 ELO. Improved over the last three months: Headshots +3 pp, ELO +318. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 75.0. Last 30 days: 92 matches, win rate 51%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.