Stenleiy

Bulgaria
On FACEIT since 2025 244 matches tracked 52 matches in 30 days
Last updated:

How does Stenleiy play?

Rating 1.04 (from 214 matches) K/R 0.75 ADR 82.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 214 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.04+0.04 · Ø 1.00 better than 80%
Pistol kills per match 2.7
Knife kills 3 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 78%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 31x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 77%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.5
▼ Got worse
Headshots −5 pp, ELO −128

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
56 matches · 46% win rate
In match 3 of the day +2 ELO
34 matches · 38% win rate
On Tuesdays +57 ELO, win rate 35%

Stenleiy loses the most ELO on Anubis: −22 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
42% better than 25%
0.74 better than 68%
82.7 better than 73%
1.02 better than 66%
51% of 311 duels better than 59%
24% of 38 situations better than 20%
Anubis56
46% better than 35%
0.81 better than 90%
86.8 better than 84%
1.13 better than 89%
53% of 246 duels better than 68%
31% of 35 situations better than 28%
Inferno43
49% better than 42%
0.71 better than 56%
80.7 better than 66%
0.97 better than 48%
50% of 174 duels better than 57%
44% of 25 situations better than 74%
Ancient25
36% better than 10%
0.74 better than 69%
82.1 better than 70%
1.04 better than 78%
53% of 131 duels better than 74%
21% of 14 situations better than 16%
Mirage18
56% better than 71%
0.79 better than 84%
86.4 better than 86%
1.09 better than 84%
45% of 92 duels better than 24%
50% of 10 situations better than 81%
Nuke16
38% better than 9%
0.72 better than 46%
75.7 better than 36%
1.09-
58% of 45 duels better than 83%
60% of 5 situations better than 89%
Cache12
25% -
0.68 -
71.4 -
0.92-
39% of 56 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stenleiy plays

Across 244 matches Stenleiy averages K/R 0.75 and ADR 82.5; the rating across the 214 rated matches is 1.04. Biggest strength: Rounds with first kill at 12%, better than 80% of level 6 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 82 of 214 matches the rating was 1.10 or higher (38%), in 76 it was below 0.90. In 153 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. Stenleiy loses the most ELO on Anubis (−22 ELO, win rate 46%). Things go best on Inferno (+84 ELO, win rate 49%). Match no. 4 of the day goes best: 50% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −5 pp, ELO −128. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.5. Last 30 days: 52 matches, win rate 37%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.