Stekfo

Serbia
123 matches tracked 36 matches in 30 days
Last updated:

How does Stekfo play?

Rating 1.16 K/R 0.84 ADR 87.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 123 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
AWPerClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (48%).

Headshot rate 33%−15 pp · Ø 48% better than 2%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.18+0.21 · Ø 0.97 better than 95%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (12.8%).

2K rounds 15.9%+3.1 pp · Ø 12.8% better than 96%
3K rounds 5.5%+1.7 pp · Ø 3.8% better than 95%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 18x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Win rate +11 pp, ELO +309
= Stayed the same
K/R at 0.85, ADR at 88.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
37 matches · 22% win rate
On Inferno −22 ELO
21 matches · 62% win rate
On Tuesdays ±0 ELO, win rate 29%

Stekfo loses the most ELO on Dust 2: −24 ELO, 22% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
22% better than 1%
0.83 better than 91%
86.9 better than 84%
1.13 better than 88%
54% of 144 duels better than 71%
44% of 25 situations better than 69%
Anubis26
62% better than 82%
0.83 better than 91%
89.5 better than 89%
1.15 better than 90%
51% of 104 duels better than 55%
45% of 11 situations better than 67%
Mirage25
60% better than 81%
0.82 better than 87%
84.1 better than 71%
1.14 better than 87%
56% of 100 duels better than 81%
8% of 13 situations better than 1%
Inferno21
62% better than 81%
0.90 better than 98%
91.0 better than 94%
1.25 better than 97%
63% of 78 duels better than 95%
38% of 26 situations right on the average
Ancient11
55% -
0.85 -
88.7 -
1.15-
52% of 50 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stekfo plays

Across 123 matches Stekfo averages K/R 0.84, ADR 87.6 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 95% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 8 players. Averages 18.7 kills per match with 33% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 68 of 123 matches the rating was 1.10 or higher (55%), in 30 it was below 0.90. In 82 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. Stekfo loses the most ELO on Dust 2 (−24 ELO, win rate 22%). Things go best on Mirage (+23 ELO, win rate 60%). Improved over the last three months: Rating +0.05, Win rate +11 pp, ELO +309. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, ADR at 88.2. Last 30 days: 36 matches, win rate 47%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.