Stefi77

Czech Republic
162 matches tracked 28 matches in 30 days
Last updated:

How does Stefi77 play?

Rating 1.00 (from 141 matches) K/R 0.72 ADR 82.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 8%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 14x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 88%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 82.7, ELO at 1,579
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Just above the average (0.71).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
61 matches · 41% win rate
On Anubis −55 ELO
31 matches · 45% win rate
Between 6:00 and 12:00 +29 ELO, win rate 36%
On Thursdays ±0 ELO, win rate 26%

Stefi77 loses the most ELO in match 1 of the day: −81 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 31%
0.72 better than 47%
84.0 better than 70%
0.97 better than 37%
43% of 151 duels better than 15%
26% of 23 situations better than 17%
Dust 238
50% right on the average
0.71 better than 42%
80.8 better than 56%
1.06 better than 68%
56% of 120 duels better than 81%
47% of 15 situations better than 76%
Anubis31
45% better than 32%
0.73 better than 55%
80.7 better than 55%
0.98 better than 42%
48% of 122 duels better than 38%
44% of 18 situations better than 63%
Ancient22
64% better than 87%
0.73 better than 55%
84.4 better than 72%
1.04 better than 66%
56% of 62 duels better than 80%
13% of 8 situations better than 5%
Inferno12
33% -
0.75 -
86.6 -
0.93-
53% of 45 duels -
33% of 6 situations -
Nuke8
38% -
0.69 -
79.4 -
0.89-
48% of 27 duels -
33% of 6 situations -
Overpass5
40% -
0.79 -
85.2 -
1.08-
63% of 8 duels -
0% of 1 situations -
Cache4
25% -
0.78 -
89.1 -
1.11-
58% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stefi77 plays

Across 162 matches Stefi77 averages K/R 0.72 and ADR 82.8; the rating across the 141 rated matches is 1.00. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 15.5 kills per match with 38% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 52 of 141 matches the rating was 1.10 or higher (37%), in 55 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. Stefi77 loses the most ELO in match 1 of the day (−81 ELO, win rate 41%). Things go best on Ancient (+29 ELO, win rate 64%). Match no. 2 of the day goes best: 55% win rate, −30 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 82.7, ELO at 1,579. Last 30 days: 28 matches, win rate 46%, net ELO −215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.