SteelKnight

Bulgaria
166 matches tracked 21 matches in 30 days
Last updated:

How does SteelKnight play?

Rating 1.00 K/R 0.72 ADR 82.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 3.0
Knife kills 3 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 25x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +6.4, ELO +79
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.71).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −112 ELO
35 matches · 49% win rate
On Anubis −61 ELO
39 matches · 49% win rate
Between 12:00 and 18:00 −86 ELO, win rate 32%
On Wednesdays −34 ELO, win rate 43%

SteelKnight loses the most ELO on Mirage: −112 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.09 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
52% better than 55%
0.78 better than 80%
86.1 better than 82%
1.08 better than 75%
53% of 322 duels better than 66%
47% of 36 situations better than 76%
Anubis39
49% better than 45%
0.74 better than 61%
84.1 better than 72%
1.03 better than 62%
49% of 219 duels better than 45%
19% of 21 situations better than 11%
Mirage35
49% better than 43%
0.61 better than 5%
76.8 better than 35%
0.85 better than 6%
47% of 163 duels better than 31%
13% of 15 situations better than 3%
Ancient24
42% better than 25%
0.65 better than 14%
75.6 better than 26%
0.89 better than 14%
44% of 120 duels better than 18%
42% of 12 situations better than 60%
Inferno7
71% -
0.76 -
84.0 -
1.06-
61% of 41 duels -
100% of 3 situations -
Cache3
100% -
0.97 -
103.3 -
1.34-
62% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SteelKnight plays

Across 166 matches SteelKnight averages K/R 0.72, ADR 82.4 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 52% win rate in 58 matches. In 58 of 166 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 145 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. SteelKnight loses the most ELO on Mirage (−112 ELO, win rate 49%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +6.4, ELO +79. Got weaker: Headshots −4 pp, Win rate −13 pp. Last 30 days: 21 matches, win rate 48%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.