Stebbins

Canada
On FACEIT since 2015 200 matches tracked 44 matches in 30 days
ELO ▲ 45
2,128
30-day peak: 2,159
Rank NA ▲ 496 places
#5,338
Canada #679 in Canada
30 days · prev. #5,834 · best #4,709
Last updated:

How does Stebbins play?

Rating 0.99 (from 193 matches) K/R 0.70 ADR 77.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.5
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 4 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +319
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 76.6
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
57 matches · 40% win rate
On Anubis −39 ELO
27 matches · 44% win rate
On Fridays −26 ELO, win rate 45%

Stebbins loses the most ELO in match 2 of the day: −53 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 33%
0.68 better than 24%
75.1 better than 23%
0.96 better than 28%
47% of 266 duels better than 28%
48% of 31 situations better than 75%
Dust 243
60% better than 79%
0.70 better than 31%
78.7 better than 38%
1.00 better than 39%
46% of 226 duels better than 22%
30% of 23 situations better than 30%
Anubis27
44% better than 24%
0.69 better than 26%
77.4 better than 30%
0.94 better than 19%
54% of 104 duels better than 65%
11% of 9 situations better than 3%
Inferno24
63% better than 83%
0.68 better than 27%
74.8 better than 22%
0.97 better than 30%
42% of 106 duels better than 8%
33% of 9 situations better than 41%
Ancient22
36% better than 7%
0.71 better than 33%
77.5 better than 28%
1.02 better than 46%
44% of 99 duels better than 12%
47% of 15 situations better than 72%
Nuke18
61% better than 70%
0.72 better than 29%
77.4 better than 23%
1.09 better than 60%
55% of 73 duels better than 62%
43% of 14 situations better than 58%
Cache8
50% -
0.79 -
84.6 -
1.08-
53% of 40 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stebbins plays

Across 200 matches Stebbins averages K/R 0.70 and ADR 77.2; the rating across the 193 rated matches is 0.99. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 40% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 68 of 193 matches the rating was 1.10 or higher (35%), in 79 it was below 0.90. In 122 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. Stebbins loses the most ELO in match 2 of the day (−53 ELO, win rate 40%). Things go best on Dust 2 (+158 ELO, win rate 60%). Match no. 1 of the day goes best: 57% win rate, +76 ELO. Improved over the last three months: Win rate +5 pp, ELO +319. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 76.6. Last 30 days: 44 matches, win rate 55%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.