Stasyandroom

Russia
112 matches tracked
Last updated:

How does Stasyandroom play?

Rating 1.06 (from 91 matches) K/R 0.78 ADR 82.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 13%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 1.8
Knife kills 3 in 112 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 8x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.27).

Utility hit rate 50%+14 pp · Ø 36% better than 99%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 2%
Enemies flashed per round 0.02−0.25 · Ø 0.27 better than 1%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +154
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −6.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.85). Slightly above the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
27 matches · 44% win rate
In match 2 of the day +1 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 +3 ELO, win rate 44%
On Wednesdays −51 ELO, win rate 39%

Stasyandroom loses the most ELO on Anubis: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Highest rating in a match: 1.91 · Nuke
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
44% better than 30%
0.73 better than 55%
79.4 better than 46%
0.98 better than 39%
50% of 129 duels right on the average
54% of 13 situations better than 86%
Dust 222
59% better than 77%
0.85 better than 93%
90.6 better than 90%
1.15 better than 87%
49% of 87 duels better than 41%
53% of 19 situations better than 85%
Mirage17
65% better than 92%
0.82 better than 87%
86.0 better than 80%
1.07-
47% of 43 duels better than 31%
13% of 8 situations better than 3%
Nuke16
31% better than 1%
0.80 better than 70%
80.8 better than 45%
1.09-
60% of 47 duels better than 87%
62% of 13 situations better than 90%
Ancient15
67% better than 93%
0.74 right on the average
74.2 better than 17%
1.09-
44% of 43 duels better than 16%
40% of 10 situations better than 56%
Inferno7
43% -
0.64 -
76.6 -
0.87-
44% of 32 duels -
50% of 4 situations -
Cache5
40% -
0.90 -
91.0 -
1.28-
71% of 24 duels -
50% of 4 situations -
Overpass3
33% -
0.95 -
87.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Stasyandroom plays

Across 112 matches Stasyandroom averages K/R 0.78 and ADR 82.6; the rating across the 91 rated matches is 1.06. Biggest strength: Utility hit rate at 50%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.4, better than only 2% of level 8 players. Averages 17.2 kills per match with 40% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 71 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Stasyandroom loses the most ELO on Anubis (−31 ELO, win rate 44%). Things go best on Dust 2 (+37 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, ELO +154. Got weaker: K/R −0.10, Rating −0.15, ADR −6.2. Unchanged in recent months: Win rate at 51%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.