Starginseng

Mongolia
81 matches tracked
Last updated:

How does Starginseng play?

Rating 1.03 K/R 0.76 ADR 86.4 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 3.2
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 83%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 5x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, Headshots at 44%, ELO at 1,812
▼ Got worse
ADR −4.5, Win rate −12 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.73).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%

Starginseng loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Nuke
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 73%
0.73 right on the average
85.9 better than 80%
0.95 better than 30%
47% of 140 duels better than 31%
15% of 20 situations better than 5%
Dust 222
50% right on the average
0.74 better than 61%
84.0 better than 73%
1.00 better than 48%
49% of 107 duels better than 43%
35% of 17 situations better than 44%
Ancient12
67% -
0.80 -
89.1 -
1.11-
51% of 82 duels -
30% of 10 situations -
Inferno8
50% -
0.81 -
90.6 -
1.06-
39% of 28 duels -
0% of 3 situations -
Nuke6
67% -
0.79 -
85.6 -
1.07-
55% of 33 duels -
100% of 1 situations -
Anubis4
75% -
0.87 -
88.2 -
1.24-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Starginseng plays

Across 81 matches Starginseng averages K/R 0.76, ADR 86.4 and a rating of 1.03. Biggest strength: Damage per round (ADR) at 86.4, better than 87% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 17.4 kills per match with 44% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 37 of 81 matches the rating was 1.10 or higher (46%), in 29 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Starginseng loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best on Mirage (+54 ELO, win rate 57%). Match no. 1 of the day goes best: 65% win rate. Got weaker: ADR −4.5, Win rate −12 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, Headshots at 44%, ELO at 1,812.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.