StarWars

Russia
203 matches tracked 28 matches in 30 days
Last updated:

How does StarWars play?

Rating 0.89 K/R 0.65 ADR 74.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 203 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.87−0.13 · Ø 1.00 better than 7%
Pistol kills per match 2.5
Knife kills 1 in 203 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 22x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 75.0
▼ Got worse
Headshots −5 pp, Win rate −11 pp, ELO −572

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
42 matches · 38% win rate
On Anubis −120 ELO
43 matches · 44% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 38%
On Sundays ±0 ELO, win rate 35%

StarWars loses the most ELO in match 1 of the day: −121 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
38% better than 12%
0.64 better than 12%
74.7 better than 23%
0.90 better than 13%
40% of 216 duels better than 7%
41% of 29 situations better than 61%
Mirage45
49% better than 43%
0.64 better than 14%
73.7 better than 21%
0.86 better than 9%
41% of 235 duels better than 9%
24% of 33 situations better than 16%
Anubis43
44% better than 26%
0.65 better than 14%
73.0 better than 17%
0.90 better than 12%
46% of 153 duels better than 23%
33% of 18 situations better than 39%
Ancient39
51% better than 48%
0.68 better than 22%
78.1 better than 36%
0.92 better than 17%
41% of 156 duels better than 6%
29% of 21 situations better than 26%
Inferno14
57% -
0.64 -
76.1 -
0.91-
39% of 69 duels -
67% of 9 situations -
Nuke6
50% -
0.55 -
66.2 -
0.76-
52% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How StarWars plays

Across 203 matches StarWars averages K/R 0.65, ADR 74.6 and a rating of 0.89. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 14.3 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 51 of 203 matches the rating was 1.10 or higher (25%), in 115 it was below 0.90. In 156 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. StarWars loses the most ELO in match 1 of the day (−121 ELO, win rate 38%). Things go best on Ancient (+30 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, −84 ELO. Got weaker: Headshots −5 pp, Win rate −11 pp, ELO −572. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 75.0. Last 30 days: 28 matches, win rate 39%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.