Stan_cold

Russia
On FACEIT since 2022 227 matches tracked 82 matches in 30 days
ELO ▼ 299
2,136
30-day peak: 2,465
Rank EU
#163,463
Russia #46,444 in Russia
Last updated:

How does Stan_cold play?

Rating 0.96 K/R 0.67 ADR 72.5 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.6
Knife kills 5 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 1 ace in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 72.4, ELO at 2,226
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
51 matches · 55% win rate
On Mirage −62 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 +56 ELO, win rate 50%
On Fridays −1 ELO, win rate 44%

Stan_cold loses the most ELO on Ancient: −66 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.02 · Dust 2
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
55% better than 59%
0.70 better than 28%
73.5 better than 13%
0.96 better than 26%
58% of 161 duels better than 84%
39% of 28 situations better than 53%
Dust 250
66% better than 92%
0.66 better than 14%
70.9 better than 7%
0.96 better than 25%
52% of 183 duels better than 54%
34% of 29 situations better than 43%
Mirage34
44% better than 24%
0.62 better than 7%
66.5 better than 2%
0.85 better than 4%
41% of 106 duels better than 6%
46% of 24 situations better than 72%
Nuke34
53% better than 45%
0.72 better than 29%
78.2 better than 29%
1.03 better than 40%
56% of 123 duels better than 67%
28% of 25 situations better than 20%
Anubis31
42% better than 19%
0.73 better than 46%
79.1 better than 39%
1.04 better than 53%
51% of 135 duels right on the average
40% of 15 situations better than 58%
Inferno16
63% better than 83%
0.59 better than 3%
64.5 better than 2%
0.88 better than 8%
40% of 48 duels better than 6%
67% of 3 situations better than 97%
Cache11
64% -
0.62 -
68.2 -
0.86-
40% of 43 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stan_cold plays

Across 227 matches Stan_cold averages K/R 0.67, ADR 72.5 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 66% win rate in 50 matches. In 75 of 227 matches the rating was 1.10 or higher (33%), in 105 it was below 0.90. In 206 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. Stan_cold loses the most ELO on Ancient (−66 ELO, win rate 55%). Things go best on Nuke (+90 ELO, win rate 53%). Match no. 1 of the day goes best: 63% win rate, +59 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.05, Rating −0.07, Win rate −8 pp. Unchanged in recent months: ADR at 72.4, ELO at 2,226. Last 30 days: 82 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.