Stambul_

Poland
On FACEIT since 2018 81 matches tracked 38 matches in 30 days
Last updated:

How does Stambul_ play?

Rating 1.07 (from 60 matches) K/R 0.77 ADR 82.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 2.5
Knife kills 6 in 81 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 5.3%+1.5 pp · Ø 3.8% better than 95%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 13x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 20%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 61%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.30, ADR +5.2
= Stayed the same
K/R at 0.78
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.71).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −35 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 93%
0.81 better than 89%
84.5 better than 80%
1.23 better than 98%
50% of 90 duels right on the average
54% of 13 situations better than 87%
Ancient14
29% -
0.75 -
78.5 -
1.04-
51% of 70 duels -
40% of 5 situations -
Dust 213
38% -
0.74 -
81.3 -
0.92-
51% of 39 duels -
100% of 2 situations -
Anubis12
42% -
0.73 -
79.9 -
0.90-
49% of 49 duels -
25% of 4 situations -
Cache6
50% -
0.79 -
84.4 -
1.11-
63% of 19 duels -
0% of 3 situations -
Nuke4
75% -
0.75 -
81.4 -
1.08-
73% of 11 duels -
-
Inferno3
33% -
0.84 -
83.8 -
1.09-
71% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stambul_ plays

Across 81 matches Stambul_ averages K/R 0.77 and ADR 82.0; the rating across the 60 rated matches is 1.07. Biggest strength: 3K rounds at 5.3%, better than 95% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 7 players. Averages 17.7 kills per match with 52% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 26 of 60 matches the rating was 1.10 or higher (43%), in 21 it was below 0.90. In 58 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Things go best on Mirage (+39 ELO, win rate 66%). Match no. 1 of the day goes best: 65% win rate, −3 ELO. Improved over the last three months: Rating +0.30, ADR +5.2. Got weaker: Headshots −6 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.78. Last 30 days: 38 matches, win rate 58%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.