Stalker_582

Russia
144 matches tracked
Last updated:

How does Stalker_582 play?

Rating 0.85 (from 143 matches) K/R 0.66 ADR 76.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 143 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.00).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.80−0.20 · Ø 1.00 better than 3%
Pistol kills per match 2.1
Knife kills 7 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.0%).

2K rounds 10.9%−2.1 pp · Ø 13.0% better than 8%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 39%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 1 ace in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 82% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 7%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 5%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 82%+10 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +8 pp
= Stayed the same
ADR at 78.0, ELO at 1,295
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
60 matches · 47% win rate
In match 2 of the day −34 ELO
32 matches · 38% win rate
Between 18:00 and 24:00 −46 ELO, win rate 44%
On Wednesdays +33 ELO, win rate 41%

Stalker_582 loses the most ELO on Dust 2: −45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.75 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
47% better than 40%
0.65 better than 18%
75.4 better than 31%
0.82 better than 5%
47% of 376 duels better than 33%
41% of 29 situations better than 63%
Mirage43
58% better than 79%
0.71 better than 47%
79.9 better than 55%
0.94 better than 31%
47% of 285 duels better than 36%
43% of 14 situations better than 67%
Ancient22
41% better than 20%
0.62 better than 9%
71.3 better than 11%
0.77 better than 1%
38% of 144 duels better than 3%
22% of 9 situations better than 15%
Inferno10
50% -
0.56 -
68.9 -
0.75-
44% of 79 duels -
33% of 3 situations -
Cache4
50% -
0.68 -
83.2 -
0.86-
48% of 31 duels -
0% of 2 situations -
Nuke3
67% -
0.80 -
86.5 -
1.03-
36% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Stalker_582 plays

Across 144 matches Stalker_582 averages K/R 0.66 and ADR 76.2; the rating across the 143 rated matches is 0.85. Biggest strength: Headshot rate at 55%, better than 93% of level 6 players. Most room to improve: Deaths per round at 82%, better than only 1% of level 6 players. Averages 15.1 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 27 of 143 matches the rating was 1.10 or higher (19%), in 85 it was below 0.90. In 64 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. Stalker_582 loses the most ELO on Dust 2 (−45 ELO, win rate 47%). Things go best in match 1 of the day (+2 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +2 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +8 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 78.0, ELO at 1,295.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.