StaRRRRRk

Venezuela
On FACEIT since 2020 459 matches tracked 84 matches in 30 days
ELO ▲ 26
2,848
30-day peak: 2,883
Rank NA ▲ 82 places
#449
Venezuela #6 in Venezuela
30 days · prev. #531 · best #438
Last updated:

How does StaRRRRRk play?

Rating 1.07 (from 205 matches) K/R 0.77 ADR 83.2 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 205 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

40% of 1v1s won and so just below the average (41%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.9 from the last 205
Knife kills 4 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so slightly above the average (4.3%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 54x 4K, 9 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 83.0, Headshots at 57%, Win rate at 54%
▼ Got worse
ELO −149

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −131 ELO
29 matches · 34% win rate
On Dust 2 −29 ELO
35 matches · 49% win rate
Between 6:00 and 12:00 −41 ELO, win rate 44%

StaRRRRRk loses the most ELO in match 3 of the day: −131 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.60 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
59% better than 68%
0.81 better than 74%
87.7 better than 75%
1.14 better than 77%
58% of 329 duels better than 81%
44% of 36 situations better than 66%
Dust 235
49% better than 32%
0.71 better than 29%
80.1 better than 41%
1.02 better than 35%
49% of 125 duels better than 32%
38% of 24 situations right on the average
Anubis30
60% better than 70%
0.71 better than 29%
80.0 better than 40%
1.01 better than 33%
52% of 113 duels right on the average
43% of 14 situations better than 61%
Mirage28
43% better than 13%
0.71 better than 29%
79.8 better than 39%
0.99 better than 28%
52% of 123 duels right on the average
38% of 8 situations right on the average
Inferno27
59% better than 52%
0.82 better than 65%
88.9 better than 67%
1.17 better than 64%
63% of 126 duels better than 87%
38% of 16 situations better than 45%
Cache10
70% -
0.67 -
78.2 -
0.95-
42% of 36 duels -
50% of 6 situations -
Nuke10
30% -
0.74 -
85.8 -
1.02-
41% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How StaRRRRRk plays

Across 459 matches StaRRRRRk averages K/R 0.77 and ADR 83.2; the rating across the 205 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 84 of 205 matches the rating was 1.10 or higher (41%), in 72 it was below 0.90. In 305 matches with detailed stats: 54 4Ks and 9 aces. Best month by rating: September 2026 at 1.07. StaRRRRRk loses the most ELO in match 3 of the day (−131 ELO, win rate 34%). Things go best on Anubis (+244 ELO, win rate 60%). Match no. 4 of the day goes best: 65% win rate, +129 ELO. Got weaker: ELO −149. Unchanged in recent months: K/R at 0.76, ADR at 83.0, Headshots at 57%, Win rate at 54%. Last 30 days: 84 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.