St4iL

Comoros
On FACEIT since 2019 123 matches tracked 53 matches in 30 days
Last updated:

How does St4iL play?

Rating 0.99 (from 101 matches) K/R 0.70 ADR 78.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.7
Zeus kills1 in 123 matches
Knife kills 2 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 78.9, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +8 ELO
26 matches · 46% win rate
On Saturdays +30 ELO, win rate 45%

St4iL loses the most ELO from match 5 of the day: +8 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.97 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 67%
0.74 better than 53%
78.9 better than 43%
1.03 better than 53%
48% of 123 duels better than 34%
41% of 17 situations better than 57%
Dust 228
39% better than 12%
0.69 better than 26%
76.1 better than 25%
0.97 better than 28%
42% of 93 duels better than 9%
31% of 13 situations better than 33%
Ancient21
57% better than 66%
0.69 better than 24%
80.8 better than 46%
1.02 better than 46%
54% of 81 duels better than 66%
60% of 15 situations better than 92%
Nuke18
50% better than 36%
0.65 better than 7%
77.4 better than 23%
0.96-
44% of 88 duels better than 12%
75% of 4 situations better than 98%
Inferno12
50% -
0.75 -
88.4 -
1.01-
53% of 32 duels -
50% of 6 situations -
Cache6
83% -
0.61 -
71.0 -
0.90-
48% of 27 duels -
50% of 2 situations -
Anubis3
33% -
0.65 -
85.4 -
0.78-
55% of 20 duels -
0% of 2 situations -
Overpass3
33% -
0.58 -
74.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How St4iL plays

Across 123 matches St4iL averages K/R 0.70 and ADR 78.8; the rating across the 101 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 41% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 34 of 101 matches the rating was 1.10 or higher (34%), in 46 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. St4iL loses the most ELO from match 5 of the day (+8 ELO, win rate 46%). Things go best on Mirage (+30 ELO, win rate 56%). Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.9, Win rate at 51%. Last 30 days: 53 matches, win rate 42%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.