St1tshh

Kazakhstan
On FACEIT since 2025 140 matches tracked 60 matches in 30 days
Last updated:

How does St1tshh play?

Rating 0.90 K/R 0.67 ADR 74.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 140 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.9
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 18x 4K, 1 ace in 119 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Headshots +4 pp
= Stayed the same
K/R at 0.67, ADR at 74.5, Win rate at 54%
▼ Got worse
ELO −174

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
42 matches · 62% win rate
On Dust 2 −27 ELO
31 matches · 45% win rate
Between 6:00 and 12:00 −27 ELO, win rate 32%

St1tshh loses the most ELO on Mirage: −51 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 1.62 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
62% better than 86%
0.69 better than 28%
74.0 better than 20%
0.92 better than 17%
47% of 248 duels better than 28%
41% of 22 situations better than 57%
Dust 231
45% better than 28%
0.65 better than 11%
74.5 better than 18%
0.88 better than 8%
46% of 188 duels better than 22%
27% of 11 situations better than 22%
Ancient30
57% better than 66%
0.67 better than 15%
75.1 better than 18%
0.91 better than 12%
51% of 179 duels right on the average
45% of 11 situations better than 69%
Anubis16
31% better than 4%
0.57 better than 1%
65.0 better than 2%
0.76 better than 1%
47% of 98 duels better than 25%
50% of 8 situations better than 80%
Inferno9
44% -
0.67 -
77.1 -
0.89-
45% of 56 duels -
67% of 3 situations -
Nuke5
80% -
0.70 -
75.1 -
0.98-
43% of 35 duels -
50% of 2 situations -
Cache4
100% -
0.80 -
85.8 -
1.15-
50% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How St1tshh plays

Across 140 matches St1tshh averages K/R 0.67, ADR 74.1 and a rating of 0.90. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 43% headshots. The strongest map is Mirage with a 62% win rate in 42 matches. In 34 of 140 matches the rating was 1.10 or higher (24%), in 74 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. St1tshh loses the most ELO on Mirage (−51 ELO, win rate 62%). Things go best on Ancient (+28 ELO, win rate 57%). Match no. 2 of the day goes best: 65% win rate, −23 ELO. Improved over the last three months: Rating +0.07, Headshots +4 pp. Got weaker: ELO −174. Unchanged in recent months: K/R at 0.67, ADR at 74.5, Win rate at 54%. Last 30 days: 60 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.