St1gmatu

Ukraine
154 matches tracked 68 matches in 30 days
Last updated:

How does St1gmatu play?

Rating 0.91 (from 134 matches) K/R 0.67 ADR 77.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%−1 pp · Ø 50% better than 50%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (23%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.4
Knife kills 1 in 154 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 42%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 10%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 12x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 82%
Enemies flashed per round 0.58+0.31 · Ø 0.27 better than 97%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.10, ADR +7.4, Win rate +14 pp, ELO +124
= Stayed the same
K/R at 0.67
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
46 matches · 48% win rate
In match 1 of the day +91 ELO
29 matches · 45% win rate
Between 0:00 and 6:00 +97 ELO, win rate 40%
On Sundays +4 ELO, win rate 39%

St1gmatu loses the most ELO on Mirage: −1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Ancient
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 43%
0.67 better than 28%
77.9 better than 48%
0.94 better than 33%
48% of 200 duels better than 42%
43% of 23 situations better than 66%
Anubis41
44% better than 27%
0.62 better than 10%
73.8 better than 25%
0.85 better than 8%
52% of 130 duels better than 63%
42% of 19 situations better than 59%
Ancient38
55% better than 67%
0.72 better than 60%
82.7 better than 73%
0.99 better than 61%
51% of 217 duels better than 62%
38% of 29 situations right on the average
Inferno19
47% better than 36%
0.63 better than 18%
74.7 better than 33%
0.88 better than 18%
48% of 83 duels better than 44%
57% of 7 situations better than 90%
Cache4
50% -
0.67 -
79.2 -
0.85-
41% of 27 duels -
25% of 8 situations -
Dust 24
75% -
0.54 -
66.7 -
0.70-
52% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How St1gmatu plays

Across 154 matches St1gmatu averages K/R 0.67 and ADR 77.5; the rating across the 134 rated matches is 0.91. Biggest strength: Utility damage per round at 5.6, better than 82% of level 6 players. Most room to improve: 3K rounds at 2.7%, better than only 10% of level 6 players. Averages 14.7 kills per match with 45% headshots. The strongest map is Ancient with a 55% win rate in 38 matches. In 40 of 134 matches the rating was 1.10 or higher (30%), in 68 it was below 0.90. In 133 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. St1gmatu loses the most ELO on Mirage (−1 ELO, win rate 48%). Things go best on Anubis (+127 ELO, win rate 44%). Improved over the last three months: Rating +0.10, ADR +7.4, Win rate +14 pp, ELO +124. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.67. Last 30 days: 68 matches, win rate 49%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.