St1L_

Russia
161 matches tracked
ELO ▲ 113
2,037
30-day peak: 2,037
Rank EU
#182,915
Russia #54,811 in Russia
Last updated:

How does St1L_ play?

Rating 0.97 K/R 0.71 ADR 78.6 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 1 ace in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +554
= Stayed the same
K/R at 0.71, Rating at 0.98, Headshots at 46%
▼ Got worse
ADR −4.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
38 matches · 42% win rate
On Nuke −16 ELO
23 matches · 57% win rate
On Sundays −14 ELO, win rate 31%

St1L_ loses the most ELO on Anubis: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 33%
0.70 better than 33%
80.0 better than 48%
0.95 better than 26%
45% of 221 duels better than 18%
37% of 30 situations better than 47%
Anubis38
42% better than 19%
0.69 better than 26%
75.9 better than 22%
0.94 better than 19%
43% of 149 duels better than 10%
17% of 18 situations better than 8%
Dust 229
55% better than 63%
0.73 better than 45%
78.6 better than 38%
0.99 better than 35%
50% of 128 duels better than 42%
35% of 23 situations better than 44%
Nuke23
57% better than 58%
0.77 better than 55%
80.0 better than 38%
1.05 better than 48%
57% of 89 duels better than 72%
56% of 9 situations better than 84%
Inferno7
57% -
0.73 -
78.0 -
1.00-
53% of 30 duels -
33% of 3 situations -
Ancient5
0% -
0.70 -
82.7 -
0.87-
65% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How St1L_ plays

Across 161 matches St1L_ averages K/R 0.71, ADR 78.6 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 51 of 161 matches the rating was 1.10 or higher (32%), in 76 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.09. St1L_ loses the most ELO on Anubis (−25 ELO, win rate 42%). Things go best on Mirage (+64 ELO, win rate 47%). Match no. 2 of the day goes best: 57% win rate, +55 ELO. Improved over the last three months: Win rate +5 pp, ELO +554. Got weaker: ADR −4.1. Unchanged in recent months: K/R at 0.71, Rating at 0.98, Headshots at 46%. Last 30 days: 7 matches, win rate 43%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.