Sstretch

Russia
On FACEIT since 2025 256 matches tracked 35 matches in 30 days
ELO ▼ 190
2,215
30-day peak: 2,465
Rank EU
#129,296
Russia #36,872 in Russia
Last updated:

How does Sstretch play?

Rating 0.97 (from 255 matches) K/R 0.72 ADR 80.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 255 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 3.1
Zeus kills1 in 256 matches
Knife kills 2 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 33x 4K, 2 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +243
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −5.3, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
71 matches · 44% win rate
In match 2 of the day +90 ELO
45 matches · 40% win rate
On Tuesdays +90 ELO, win rate 33%

Sstretch loses the most ELO on Dust 2: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
44% better than 25%
0.74 right on the average
82.4 better than 61%
0.98 better than 32%
50% of 443 duels better than 43%
38% of 34 situations right on the average
Mirage70
56% better than 69%
0.68 better than 23%
77.5 better than 35%
0.92 better than 16%
47% of 447 duels better than 26%
48% of 25 situations better than 78%
Anubis47
45% better than 28%
0.73 better than 46%
80.3 better than 49%
0.99 better than 37%
50% of 286 duels better than 41%
22% of 23 situations better than 14%
Ancient45
62% better than 80%
0.75 better than 53%
81.2 better than 49%
1.00 better than 38%
56% of 275 duels better than 77%
37% of 19 situations better than 52%
Nuke14
50% -
0.78 -
82.8 -
1.05-
44% of 72 duels -
67% of 3 situations -
Cache9
33% -
0.69 -
74.6 -
0.89-
61% of 46 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sstretch plays

Across 256 matches Sstretch averages K/R 0.72 and ADR 80.2; the rating across the 255 rated matches is 0.97. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 45 matches. In 90 of 255 matches the rating was 1.10 or higher (35%), in 113 it was below 0.90. In 175 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. Sstretch loses the most ELO on Dust 2 (−30 ELO, win rate 44%). Things go best on Ancient (+150 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate, +60 ELO. Improved over the last three months: ELO +243. Got weaker: K/R −0.08, Rating −0.11, ADR −5.3, Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 35 matches, win rate 43%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.