Ssk0zed

LT
241 matches tracked 89 matches in 30 days
Last updated:

How does Ssk0zed play?

Rating 0.97 (from 106 matches) K/R 0.68 ADR 78.0 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 16%+5 pp better than 77%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.7
Knife kills 9 in 241 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 22x 4K, 2 aces in 186 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −614

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.62).

Patterns

From the last 241 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −108 ELO
75 matches · 44% wins
On Mirage −78 ELO
52 matches · 46% wins
Between 18:00 and 24:00 +90 ELO, win rate 45%
On Tuesdays +56 ELO, win rate 41%

Ssk0zed loses the most ELO from match 5 of the day: −108 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
58% better than 69%
0.70 better than 27%
82.2 better than 54%
1.03 level
56% of 187 duels better than 76%
45% of 38 situations better than 74%
Mirage52
46% better than 28%
0.69 better than 26%
75.8 better than 24%
1.01 better than 41%
49% of 210 duels better than 35%
22% of 32 situations better than 10%
Anubis47
57% better than 67%
0.69 better than 24%
78.3 better than 36%
0.92-
52% of 167 duels better than 53%
45% of 31 situations better than 68%
Dust 231
52% level
0.63 better than 8%
74.3 better than 18%
0.90 better than 9%
47% of 104 duels better than 27%
41% of 17 situations better than 59%
Inferno17
29% better than 2%
0.63 better than 7%
74.3 better than 16%
0.89-
52% of 64 duels level
83% of 6 situations better than 99%
Nuke17
59% better than 58%
0.71 better than 25%
80.1 better than 37%
1.02-
48% of 73 duels better than 24%
44% of 18 situations better than 60%
Cache15
33% -
0.68 -
80.5 -
0.84-
49% of 53 duels -
25% of 12 situations -
Awp_rome4
75% -
0.62 -
67.8 -
1.03-
62% of 82 duels -
62% of 82 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ssk0zed plays

Across 241 matches Ssk0zed averages K/R 0.68 and ADR 78.0; the rating across the 106 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 14.8 kills per match, 41% of them headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 31 of 106 matches the rating was 1.10 or higher (29%), in 42 it was below 0.90. In 186 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. Ssk0zed loses the most ELO from match 5 of the day (−108 ELO, win rate 44%). Things go best on Anubis (+239 ELO, win rate 57%). Improved over the last three months: K/R +0.07, ADR +6.0. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −614. Last 30 days: 89 matches, win rate 55%, ELO balance +76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.