Srkii

Bosnia & Herzegovina
On FACEIT since 2025 154 matches tracked 37 matches in 30 days
ELO ▼ 108
2,151
30-day peak: 2,259
Rank EU
#156,505
Bosnia & Herzegovina #514 in Bosnia & Herzegovina
Last updated:

How does Srkii play?

Rating 1.00 (from 109 matches) K/R 0.69 ADR 72.1 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.4
Knife kills 3 in 154 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 74.3, Win rate at 50%, ELO at 2,181
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
30 matches · 37% win rate
From match 5 of the day ±0 ELO
29 matches · 41% win rate
On Fridays −24 ELO, win rate 39%

Srkii loses the most ELO on Dust 2: −1 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 1.70 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 67%
0.70 better than 33%
71.6 better than 11%
0.98 better than 35%
51% of 76 duels right on the average
32% of 22 situations better than 31%
Ancient31
65% better than 89%
0.65 better than 10%
70.5 better than 6%
1.00 better than 39%
43% of 47 duels better than 9%
41% of 17 situations better than 57%
Dust 230
37% better than 8%
0.70 better than 31%
72.1 better than 10%
1.00 better than 39%
40% of 60 duels better than 5%
29% of 14 situations better than 27%
Anubis16
44% better than 24%
0.69 better than 26%
72.7 better than 10%
0.96-
35% of 31 duels better than 1%
60% of 5 situations better than 92%
Inferno13
46% -
0.78 -
77.4 -
1.10-
43% of 14 duels -
13% of 8 situations -
Nuke9
44% -
0.72 -
73.6 -
0.99-
71% of 14 duels -
80% of 5 situations -
Cache7
29% -
0.67 -
69.2 -
0.98-
38% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Srkii plays

Across 154 matches Srkii averages K/R 0.69 and ADR 72.1; the rating across the 109 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 58% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 42 it was below 0.90. In 52 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. Srkii loses the most ELO on Dust 2 (−1 ELO, win rate 37%). Things go best on Ancient (+30 ELO, win rate 65%). Match no. 2 of the day goes best: 61% win rate, −60 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 74.3, Win rate at 50%, ELO at 2,181. Last 30 days: 37 matches, win rate 49%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.