Sraku

Poland
163 matches tracked 27 matches in 30 days
Last updated:

How does Sraku play?

Rating 0.98 K/R 0.69 ADR 78.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.4
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 17%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −7.0, Headshots −4 pp, ELO −65

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −150 ELO
40 matches · 35% win rate
On Ancient −28 ELO
30 matches · 50% win rate
Between 0:00 and 6:00 −118 ELO, win rate 20%
On Mondays −65 ELO, win rate 35%

Sraku loses the most ELO in match 1 of the day: −150 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
37% better than 11%
0.70 better than 43%
79.5 better than 56%
0.98 right on the average
53% of 226 duels better than 69%
26% of 34 situations better than 21%
Anubis42
45% better than 29%
0.74 better than 64%
84.1 better than 76%
1.04 better than 67%
51% of 208 duels better than 53%
45% of 22 situations better than 71%
Ancient30
50% right on the average
0.66 better than 17%
75.5 better than 24%
0.93 better than 27%
51% of 114 duels better than 55%
31% of 29 situations better than 31%
Nuke19
74% better than 96%
0.72 better than 37%
76.5 better than 31%
1.05 better than 63%
50% of 112 duels better than 43%
52% of 64 situations better than 84%
Dust 216
31% better than 3%
0.61 better than 6%
72.5 better than 17%
0.84 better than 6%
48% of 61 duels better than 37%
20% of 15 situations better than 8%
Cache8
75% -
0.69 -
78.5 -
1.06-
57% of 35 duels -
67% of 3 situations -
Inferno5
40% -
0.67 -
75.8 -
0.92-
67% of 33 duels -
59% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sraku plays

Across 163 matches Sraku averages K/R 0.69, ADR 78.7 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 56 of 163 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 124 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Sraku loses the most ELO in match 1 of the day (−150 ELO, win rate 35%). Things go best on Mirage (+39 ELO, win rate 37%). Match no. 2 of the day goes best: 64% win rate, −97 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −7.0, Headshots −4 pp, ELO −65. Unchanged in recent months: Win rate at 48%. Last 30 days: 27 matches, win rate 33%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.