SrNiceshot

Peru
59 matches tracked
Last updated:

How does SrNiceshot play?

Rating 1.04 K/R 0.76 ADR 85.8 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
EntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 60%
AWP share of kills 8% no comparison
K/D 1.00−0.03 · Ø 1.03 better than 51%
Pistol kills per match 2.7
Knife kills 4 in 59 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.7% no comparison
3K rounds 6.4% no comparison
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 4x 4K, 0 aces in 12 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 4.1 no comparison
Enemies flashed per round 0.42 no comparison
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.09, ADR +5.4, Headshots +9 pp, Win rate +6 pp
= Stayed the same
K/R at 0.78
▼ Got worse
Nothing clear

Aug 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
41% better than 19%
0.89 better than 97%
99.3 better than 99%
1.21 better than 95%
55% of 142 duels better than 75%
50% of 8 situations better than 81%
Mirage17
41% better than 18%
0.68 better than 28%
77.0 better than 36%
0.97 better than 35%
44% of 98 duels better than 17%
33% of 6 situations better than 38%
Inferno9
78% -
0.71 -
78.1 -
1.02-
48% of 69 duels -
67% of 3 situations -
Anubis8
13% -
0.74 -
84.8 -
0.97-
43% of 74 duels -
43% of 7 situations -
Cache3
67% -
0.85 -
93.8 -
1.05-
50% of 18 duels -
-
Nuke3
100% -
0.75 -
89.1 -
1.00-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SrNiceshot plays

Across 59 matches SrNiceshot averages K/R 0.76, ADR 85.8 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 85.8, better than 85% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Mirage with a 41% win rate in 17 matches. In 23 of 59 matches the rating was 1.10 or higher (39%), in 25 it was below 0.90. In 12 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: Rating +0.09, ADR +5.4, Headshots +9 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.