Squee

Turkey
On FACEIT since 2020 263 matches tracked 51 matches in 30 days
ELO ▼ 201
2,254
30-day peak: 2,488
Rank EU
#115,402
Turkey #2,997 in Turkey
Last updated:

How does Squee play?

Rating 0.96 (from 242 matches) K/R 0.71 ADR 78.1 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.9
Knife kills 1 in 263 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 34x 4K, 1 ace in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%, Win rate at 51%, ELO at 2,243
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −127 ELO
66 matches · 45% win rate
In match 2 of the day −81 ELO
53 matches · 40% win rate
On Fridays +19 ELO, win rate 39%

Squee loses the most ELO on Ancient: −127 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.61 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
69% better than 94%
0.72 better than 38%
80.2 better than 45%
1.02 better than 42%
57% of 387 duels better than 79%
58% of 43 situations better than 92%
Ancient66
45% better than 26%
0.71 better than 32%
79.6 better than 38%
0.92 better than 13%
49% of 300 duels better than 35%
32% of 28 situations better than 34%
Anubis50
46% better than 28%
0.70 better than 28%
77.4 better than 28%
0.94 better than 19%
46% of 200 duels better than 22%
29% of 24 situations better than 27%
Nuke30
30% better than 1%
0.69 better than 18%
73.8 better than 11%
0.94 better than 16%
44% of 137 duels better than 12%
31% of 13 situations better than 27%
Inferno10
30% -
0.67 -
76.3 -
0.90-
44% of 39 duels -
40% of 5 situations -
Cache9
33% -
0.67 -
67.1 -
0.90-
48% of 33 duels -
33% of 6 situations -
Mirage3
0% -
0.52 -
61.1 -
0.56-
0% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Squee plays

Across 263 matches Squee averages K/R 0.71 and ADR 78.1; the rating across the 242 rated matches is 0.96. Biggest strength: Utility damage per round at 5.4, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 69% win rate in 94 matches. In 74 of 242 matches the rating was 1.10 or higher (31%), in 112 it was below 0.90. In 193 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Squee loses the most ELO on Ancient (−127 ELO, win rate 45%). Things go best on Dust 2 (+128 ELO, win rate 69%). From match no. 5 of the day on, things go best: 56% win rate, −39 ELO. Got weaker: K/R −0.09, Rating −0.14, ADR −7.3. Unchanged in recent months: Headshots at 55%, Win rate at 51%, ELO at 2,243. Last 30 days: 51 matches, win rate 47%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.