Squatzzy

USA
138 matches tracked 26 matches in 30 days
Last updated:

How does Squatzzy play?

Rating 1.00 (from 117 matches) K/R 0.71 ADR 76.5 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.00+0.01 · Ø 0.99 better than 50%
Pistol kills per match 2.4
Knife kills 1 in 138 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 24%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 20x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Win rate +5 pp
= Stayed the same
Rating at 1.00, ADR at 76.9
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
23 matches · 48% win rate
In match 1 of the day −45 ELO
42 matches · 36% win rate
On Wednesdays −109 ELO, win rate 42%

Squatzzy loses the most ELO on Dust 2: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
43% better than 27%
0.74 better than 59%
78.5 better than 41%
1.06 better than 74%
59% of 116 duels better than 91%
73% of 11 situations better than 99%
Anubis24
54% better than 61%
0.71 better than 43%
76.3 better than 33%
1.03 better than 62%
51% of 86 duels better than 55%
36% of 14 situations better than 41%
Dust 223
48% better than 42%
0.73 better than 53%
77.9 better than 40%
0.98 better than 40%
51% of 97 duels better than 54%
33% of 9 situations better than 39%
Mirage20
50% right on the average
0.67 better than 23%
72.3 better than 15%
0.99 better than 43%
57% of 53 duels better than 85%
10% of 10 situations better than 1%
Inferno17
53% right on the average
0.70 better than 44%
77.0 better than 40%
0.97 better than 39%
46% of 76 duels better than 25%
27% of 15 situations better than 26%
Nuke15
40% better than 12%
0.75 right on the average
78.9 better than 37%
1.03-
52% of 64 duels right on the average
50% of 8 situations better than 73%
Cache6
50% -
0.64 -
70.2 -
0.93-
39% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Squatzzy plays

Across 138 matches Squatzzy averages K/R 0.71 and ADR 76.5; the rating across the 117 rated matches is 1.00. Biggest strength: Headshot rate at 52%, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 8 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Anubis with a 54% win rate in 24 matches. In 40 of 117 matches the rating was 1.10 or higher (34%), in 50 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. Squatzzy loses the most ELO on Dust 2 (−56 ELO, win rate 48%). Things go best on Anubis (+35 ELO, win rate 54%). Match no. 2 of the day goes best: 59% win rate, −24 ELO. Improved over the last three months: K/R +0.05, Win rate +5 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: Rating at 1.00, ADR at 76.9. Last 30 days: 26 matches, win rate 46%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.