Squ1ck2908

Russia
On FACEIT since 2025 133 matches tracked 20 matches in 30 days
Last updated:

How does Squ1ck2908 play?

Rating 0.94 (from 112 matches) K/R 0.69 ADR 79.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.8
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 14x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10
= Stayed the same
ADR at 80.1, Win rate at 46%
▼ Got worse
Headshots −3 pp, ELO −82

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
26 matches · 42% win rate
On Mirage −51 ELO
39 matches · 51% win rate
Between 18:00 and 24:00 −40 ELO, win rate 39%
On Thursdays ±0 ELO, win rate 40%

Squ1ck2908 loses the most ELO on Ancient: −65 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Ancient
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 48%
0.76 better than 57%
82.2 better than 55%
1.05 better than 54%
40% of 141 duels better than 4%
25% of 28 situations better than 15%
Dust 234
50% better than 43%
0.65 better than 10%
78.1 better than 33%
0.83 better than 2%
43% of 95 duels better than 9%
43% of 7 situations better than 66%
Ancient26
42% better than 20%
0.68 better than 18%
77.3 better than 27%
0.95 better than 21%
44% of 91 duels better than 12%
18% of 11 situations better than 9%
Anubis13
31% -
0.60 -
69.0 -
0.81-
51% of 47 duels -
25% of 4 situations -
Nuke11
36% -
0.68 -
76.7 -
0.86-
35% of 40 duels -
14% of 7 situations -
Inferno9
44% -
0.72 -
87.7 -
1.00-
32% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Squ1ck2908 plays

Across 133 matches Squ1ck2908 averages K/R 0.69 and ADR 79.1; the rating across the 112 rated matches is 0.94. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Mirage with a 51% win rate in 39 matches. In 40 of 112 matches the rating was 1.10 or higher (36%), in 55 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. Squ1ck2908 loses the most ELO on Ancient (−65 ELO, win rate 42%). Improved over the last three months: K/R +0.04, Rating +0.10. Got weaker: Headshots −3 pp, ELO −82. Unchanged in recent months: ADR at 80.1, Win rate at 46%. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.