Sqbany_6991
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 581 players in this group, each player over up to their last 100 matches.
Opening
Average28% of opening duels won and so well below the average (48%).
Clutch
Weakness0.6 clutch kills per match and so well below the average (1.5).
Weapons and aim
Weakness0.50 K/D and so well below the average (0.92).
Impact
Weakness0.8 MVPs per match and so well below the average (1.9).
Utility and deaths
WeaknessDied in 83% of rounds and so well above the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 2 averageKills per round (K/R)
Best month: July 2026 with 0.42.
Rating, 1.00 is an average match
Best month: July 2026 with 0.52.
Damage per round (ADR)
Best month: July 2026 with 50.7.
Share of headshot kills
Best month: August 2026 with 44%.
Matches won (win rate)
Best month: August 2026 with 60%.
Best month: September 2026 with 618.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 25 · Mirage
- Longest win streak: 4 wins in a row · Ancient
- Highest rating in a match: 1.18 · Dust 2
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sqbany_6991 plays
Across 43 matches Sqbany_6991 averages K/R 0.42, ADR 50.5 and a rating of 0.54. Most room to improve: Rating at 0.54, better than only 1% of level 2 players. Averages 9.5 kills per match with 34% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 1 of 43 matches the rating was 1.10 or higher (2%), in 41 it was below 0.90. Best month by rating: July 2026 at 0.52. Things go best in match 1 of the day (−7 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −7 ELO. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.