SqN_

Poland
On FACEIT since 2024 388 matches tracked 80 matches in 30 days
Last updated:

How does SqN_ play?

Rating 1.03 K/R 0.74 ADR 83.6 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 388 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.9
Knife kills 4 in 388 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 48x 4K, 5 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.3+2.3 · Ø 4.0 better than 94%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +284
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 84.1
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −210 ELO
60 matches · 50% win rate
In match 2 of the day −32 ELO
56 matches · 46% win rate
On Mondays ±0 ELO, win rate 43%

SqN_ loses the most ELO on Inferno: −210 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient129
50% better than 37%
0.77 better than 58%
87.5 better than 74%
1.06 better than 53%
53% of 684 duels better than 55%
32% of 65 situations better than 33%
Anubis117
50% better than 36%
0.74 better than 43%
82.4 better than 53%
1.03 better than 40%
50% of 521 duels better than 36%
34% of 71 situations better than 41%
Inferno60
50% better than 24%
0.72 better than 26%
83.6 better than 46%
0.99 better than 14%
54% of 316 duels better than 44%
49% of 35 situations better than 70%
Nuke45
53% better than 39%
0.70 better than 21%
78.6 better than 30%
0.95 better than 13%
52% of 206 duels better than 44%
33% of 27 situations better than 35%
Cache37
59% better than 55%
0.75 better than 35%
80.5 better than 30%
1.07 better than 37%
47% of 179 duels better than 16%
36% of 11 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How SqN_ plays

Across 388 matches SqN_ averages K/R 0.74, ADR 83.6 and a rating of 1.03. Biggest strength: Utility damage per round at 6.3, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Cache with a 59% win rate in 37 matches. In 156 of 388 matches the rating was 1.10 or higher (40%), in 144 it was below 0.90. In 295 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. SqN_ loses the most ELO on Inferno (−210 ELO, win rate 50%). Things go best on Anubis (+60 ELO, win rate 50%). Match no. 1 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +284. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 84.1. Last 30 days: 80 matches, win rate 53%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.