Spxrk

United Kingdom
On FACEIT since 2017 151 matches tracked 79 matches in 30 days
ELO ▲ 294
2,475
30-day peak: 2,559
Rank EU
#57,549
United Kingdom #1,026 in United Kingdom
Last updated:

How does Spxrk play?

Rating 1.09 (from 101 matches) K/R 0.77 ADR 85.1 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.6
Knife kills 2 in 151 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 21x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.44, ADR +4.2, Win rate +17 pp
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
44 matches · 52% win rate
In match 3 of the day ±0 ELO
26 matches · 38% win rate
Between 0:00 and 6:00 +13 ELO, win rate 43%
On Thursdays +30 ELO, win rate 35%

Spxrk loses the most ELO on Anubis: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 40 · Overpass

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
52% better than 49%
0.74 better than 46%
80.3 better than 45%
1.05 better than 52%
54% of 116 duels better than 62%
58% of 24 situations better than 92%
Ancient40
53% right on the average
0.80 better than 74%
88.5 better than 81%
1.12 better than 76%
58% of 115 duels better than 84%
35% of 17 situations better than 43%
Inferno26
46% better than 22%
0.77 better than 57%
88.0 better than 75%
0.99 better than 21%
59% of 68 duels better than 79%
25% of 8 situations better than 19%
Nuke23
52% better than 36%
0.81 better than 73%
89.2 better than 79%
1.26-
55% of 65 duels better than 61%
36% of 14 situations better than 41%
Cache10
40% -
0.80 -
87.7 -
1.03-
51% of 45 duels -
63% of 8 situations -
Overpass6
67% -
0.60 -
71.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Spxrk plays

Across 151 matches Spxrk averages K/R 0.77 and ADR 85.1; the rating across the 101 rated matches is 1.09. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Ancient with a 53% win rate in 40 matches. In 53 of 101 matches the rating was 1.10 or higher (52%), in 28 it was below 0.90. In 98 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. Spxrk loses the most ELO on Anubis (−30 ELO, win rate 52%). Things go best on Ancient (+83 ELO, win rate 53%). Match no. 1 of the day goes best: 63% win rate, +81 ELO. Improved over the last three months: K/R +0.06, Rating +0.44, ADR +4.2, Win rate +17 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 79 matches, win rate 61%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.