Spuur

Denmark
On FACEIT since 2015 79 matches tracked
Last updated:

How does Spuur play?

Rating 0.84 (from 44 matches) K/R 0.61 ADR 68.1 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 39%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.82−0.21 · Ø 1.03 better than 2%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 3x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.64, ADR at 68.9, Headshots at 46%
▼ Got worse
Rating −0.32

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.59
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
24 matches · 50% win rate
In match 2 of the day −37 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −102 ELO, win rate 42%

Spuur loses the most ELO on Mirage: −102 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.54 better than 1%
63.8 better than 1%
0.78-
44% of 52 duels better than 14%
0% of 4 situations better than 1%
Dust 220
40% better than 14%
0.67 better than 19%
74.1 better than 16%
0.90 better than 11%
55% of 64 duels better than 70%
40% of 5 situations better than 57%
Ancient15
53% right on the average
0.63 better than 7%
67.9 better than 2%
0.87-
52% of 42 duels better than 54%
57% of 7 situations better than 92%
Inferno10
50% -
0.62 -
67.9 -
0.57-
33% of 6 duels -
-
Nuke6
67% -
0.72 -
75.3 -
0.97-
21% of 19 duels -
67% of 6 situations -
Cache4
75% -
0.51 -
57.2 -
0.71-
27% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spuur plays

Across 79 matches Spuur averages K/R 0.61 and ADR 68.1; the rating across the 44 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 47% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 10 of 44 matches the rating was 1.10 or higher (23%), in 23 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. Spuur loses the most ELO on Mirage (−102 ELO, win rate 50%). Things go best in match 1 of the day (−19 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −19 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.32. Unchanged in recent months: K/R at 0.64, ADR at 68.9, Headshots at 46%. Last 30 days: 7 matches, win rate 29%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.