Sprint_s125
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average38% headshots and so well below the average (46%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.00 (at the start 1.11). Right on the average (1.00).
Damage per round (ADR)
Last 3 months: 76.0 (at the start 84.0). Slightly below the average (79.1).
Share of headshot kills
Last 3 months: 37% (at the start 40%). Well below the average (46%).
Matches won (win rate)
Last 3 months: 53% (at the start 54%). Slightly above the average (51%).
Last 3 months: 1,485 (at the start 1,266).
Rounds with first kill
1v1 clutches won
Patterns
From the last 166 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Sprint_s125 loses the most ELO on Ancient: −54 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.22 · Inferno
Maps in detail
from the last 166 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sprint_s125 plays
Across 166 matches Sprint_s125 averages K/R 0.72, ADR 78.0 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 12% of level 7 players. Averages 15.8 kills per match with 38% headshots. The strongest map is Inferno with a 74% win rate in 27 matches. In 65 of 166 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 120 matches with detailed stats: 14 4Ks and 0 aces. Sprint_s125 loses the most ELO on Ancient (−54 ELO, win rate 43%). Things go best on Mirage (+35 ELO, win rate 49%). Match no. 4 of the day goes best: 70% win rate, +2 ELO. Improved over the last three months: ELO +219. Got weaker: K/R −0.06, Rating −0.11, ADR −8.0, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 59 matches, win rate 47%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.