Spowzie

Turkey
On FACEIT since 2021 112 matches tracked 49 matches in 30 days
ELO ▲ 124
2,025
30-day peak: 2,066
Rank EU
#226,235
Turkey #6,566 in Turkey
Last updated:

How does Spowzie play?

Rating 1.01 K/R 0.75 ADR 80.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.8
Zeus kills6 in 112 matches
Knife kills 7 in 112 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 22x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Spowzie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
35 matches · 37% win rate
On Anubis −7 ELO
22 matches · 41% win rate
In match 3 of the day +40 ELO
21 matches · 43% win rate

Spowzie loses the most ELO on Dust 2: −14 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 1.82 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
37% better than 8%
0.70 better than 31%
77.2 better than 31%
0.94 better than 19%
49% of 208 duels better than 37%
14% of 22 situations better than 4%
Anubis22
41% better than 18%
0.73 better than 46%
77.6 better than 31%
0.96 better than 25%
40% of 125 duels better than 5%
42% of 12 situations better than 62%
Mirage22
86% better than 99%
0.81 better than 81%
83.4 better than 65%
1.11 better than 77%
53% of 163 duels better than 64%
50% of 4 situations better than 80%
Nuke14
50% -
0.83 -
86.5 -
1.11-
50% of 94 duels -
67% of 3 situations -
Cache7
57% -
0.81 -
88.7 -
1.06-
53% of 58 duels -
33% of 3 situations -
Ancient4
50% -
0.64 -
69.4 -
1.00-
36% of 22 duels -
50% of 2 situations -
Inferno4
50% -
0.66 -
68.5 -
0.90-
46% of 28 duels -
0% of 3 situations -
Vertigo4
25% -
0.76 -
87.8 -
0.99-
43% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spowzie plays

Across 112 matches Spowzie averages K/R 0.75, ADR 80.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Mirage with a 86% win rate in 22 matches. In 48 of 112 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Spowzie loses the most ELO on Dust 2 (−14 ELO, win rate 37%). Things go best on Mirage (+31 ELO, win rate 86%). Last 30 days: 49 matches, win rate 59%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.